majko 2014-08-25 12:14
Well, I miss some economy variations. The game is infinite, sell price is the same as factory price. Overall not so bad idea.
Foon → Ludum Dare Explorer → LD30 → Ambassadors Of Ruin
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 73 | ||
| Mood | 350 | 3.24 | ||
| Audio | 367 | 3.03 | ||
| Graphics | 468 | 3.21 | ||
| Theme | 595 | 3.21 | ||
| Innovation | 677 | 3.00 | ||
| Overall | 751 | 3.00 | ||
| Humor | 776 | 2.00 | ||
| Fun | 1003 | 2.49 |
Well, I miss some economy variations. The game is infinite, sell price is the same as factory price. Overall not so bad idea.
Unfortunately there were meant to be variations. I was not able to implement them in time, I was destroying more than I was creating so I stepped back.
Some ideas I had (which may be pretty messy, btw):
- If you produce something that other planets hates, they are charging you more (and\or giving you less if you sell to them) if you buy something from them for the next turn.
- Each turn the "global market" reboots and if a product IS available in one of the planets, then it's PRODUCTION cost is higher.
Thanks a million for your feedback!
I had a hard time figuring out the controls at first. (For some reason I thought the A looked like an R which confused me) But after I had them figured out it felt quite smooth. The only complaint is that I think you can do away with the E press to enter the menu, it's just another key press and I can't see that it's needed.
I really liked the music, it was quite moody!
I didn't really figure out how I would make any money? I would just buy things that the other planets needed and sell it to them. But I wouldn't really make any profit as far as I could tell.
Also after starting the game I right away forgot that the goal was to get 3000 population. Maybe the instructions in game as well? or just Population: x/3000
@Jesper Oskarsson:
The last thing you pointed out was really interesting for me to read! I should have thought it before but I was not able to do much playtesting.
Basically to win the game you have to bring the population up to 3000, no matter how much money you make, which only helps to buy\create the stuff your citizens need. It's not a game about "greed" (but I should have let the players to be like that, if they want). I should really point this out :)
Thanks a million for your feedback!
P.S.: I'm going to ask LD staff if I can add the population goal in the GUI!
Got a little lost in the beggining but liked once I got, just one tip, try to export for web next time, probably more people will play your game then.
Unfortunately the free version of GameMaker: Studio (Standard) hasn't the HTML5 export included... As far as I found out... :\
Thanks for your feedback!
Would love to see this worked on more, very interesting game, really good idea and use of theme. I like how the goods are broken down into Need have and hate. I might have to steal this idea if I do more work on my own entry :) Great to see so many nice scifi sim/strategy games being made for this LD. Like the use of algorithmic music too!
I like this type of games, this was pretty fun :)
Interesting concept. Not enough variation to keep it interesting for that long.
Nice Idea, cool graphics... there is a good potential at this... maybe you can do a post dare version of it :)
Love the graphics, really sets a nice and dark-ish mood.
The gameplay could do, as others have already stated, with some variation in price as well as demand and supply.
All in all, pretty cool!
Good game, I think with some economic variation and maybe another foreign world or two, it could be an interesting challenge.
Very moody graphics and audio, but I couldn't figure out any way to win! Just needs some mechanic to make money out of trading.
You've managed to create a very interesting solemn vibe to your game with the music (software-generated! impressive!) and graphics.
Moreover the core idea of balancing between outer-trade and production is good and has a lot of potential.
This game isn't complete though, as the economy doesn't exist yet. Might have been better to drop a feature or two and spend time on creating a solid gameplay or even a basic prototype of one.
Thanks a lot everybody for your feedback!
Unfortunately I don't think I can fix anything right now, mostly because it could be more like adding the features I was not able to implement in time (as I stated in a previous comment), than fixing.
Now that there's no actual deadline I'm willing to release a post-dare version that can make the game feature all (or at least some) of the ideas I had when I began developing it! :D
Good concept, nice choice of sound, pretty colors and forms. Sweet lil game... scores pretty high on my list! Maybe some more feedback to the actions you take (for production and transmition etc). Anyway good solid job! Congratulations!
Kind of confusing, difficult to get an overview of what I'm doing or what I just did since all the menus and lists are the same white text just lined up.
I think the background is beautiful though, and the music is very moody (a good thing in this case). Not a bad start!
Proimising foundation, but it feels like it needs something to raise the pace. Maybe changing it so that the years increment automatically instead of manually.
I quite enjoyed the trading process though, but it was very easy, since you had all the time that you wanted.
It's ambitious. Even if it's not refined it's worths a try. Good athmosphere.
Once I got hang of the controls I got into this.
I tried to make money from buying and selling but I couldn't pull it off. It is a nice concept though. Flesh it out with some more gameplay mechanics and it should become more enjoyable. Great work though! nice implementation of the theme!
I like the mood of the game and the soundtrack.
Awesome innovation! Very original, good job!
It's a great game with fantastic mood, too bad you didn't have time to add some variations