FoonLudum Dare ExplorerLD30 → Salted Earth

Salted Earth

By wolfmother

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CategoryRankScoreCount
Coolness373
Innovation2663.54
Theme4553.39
Graphics4603.22
Mood4643.10
Overall5043.26
Fun5243.08
Audio5762.69
Humor6112.24

Comments

jaloko 2014-08-24 19:40

Nice game.

frr171 2014-08-25 04:13

The bullet gravity is actually pretty cool - I found the game hard to visually parse, however.

seraphicmedia 2014-08-25 04:40

Love the idea, hard to keep track of everything, love the chaos!

dvdking 2014-08-25 05:05

that's awesome that you wrotethe whole engine during compo. I struggled to finish my game even with game maker.

The game itself is quite confusing, espicially at first. And even later there is so much stuff going on, you don't know what to do.

The graphiics style and sound are great.

tiff 2014-08-25 05:08

Awesome, great job!

vinhuman 2014-08-25 05:55

Really impressive and well put together. It would be nice if the switching was a bit, I don't know, easier? I mean it's easy too switch but it's difficult to do it effectively. Maybe if there weren't so many places to switch and the appropriate switching was a bit more obvious. Really a fun game though, one of the most fun I've played so far.

arthurmaker 2014-08-25 06:01

Nice Game

wolfmother 2014-08-25 07:30

vinhuman, Thank you! Perhaps I'll set it to have less planets in future.

dvdking, yeah, I tried to incorporate a bit of explanation in the game to make it a bit less confusing, but it seems that hasn't worked for everyone. I'm thinking in future I'll step up the pace more gradually, as well as waiting for the player to try features out before moving on.

varun, I did kind of want to go for a distorted garbled visual aesthetic, but it's possible I went too far. Maybe darkening the background further and lightening the play elements would increase the contrast and make the action easier to follow.

Thanks for the praise and comments everyone! Hope you guys go well with your own productions :3

synchingfeeling 2014-08-25 07:52

Cool innovative theme, I spent a long time teleporting and not taking out any enemies, the confederation would be upset with me.

yozz 2014-08-25 08:16

Like the physics and graphics style. Keep gamedeving ;)

ThijsTak 2014-08-25 09:23

Very impressive, though it was really hard to keeping track of what was going on. Very nice work.

donan 2014-08-25 11:08

Excellent idea. More original than 90% of the competition :)
Keep working on it after the compo ^^

simonnaus 2014-08-25 11:29

Great visual style! A bit hard to read at times, but I like the effort with the motion blur-like effect.

joshbradbury52 2014-08-25 13:55

I did enjoy it and it seems really cool :D

eliboy 2014-08-25 19:14

Interesting game

bernte 2014-08-25 20:37

Love the physic. Maybe add a small tutorial to get used to the visual informations?

little-burrito 2014-08-26 08:01

In terms of programming, I'm VERY impressed! As for the actual game, the concept is super nice, but it's not so clear what's going on.
For some reason, the sound is not playing on my computer.

randomnamegenerator 2014-08-26 15:41

Great job! Game felt awesome playing after I figured out what I was doing lol.

moosefly 2014-08-26 18:31

While it is novel, as a game it just doesn't do it for me. The most effective strategy for me was to bait the enemies into attacking and teleport to the other side of the galaxy, but I couldn't make it past wave 3 even after quite a lot of tries. My main gripe with this is the fact that it is really hard to control consistently and remain on top of the situation. If it were a tad slower or had a bullet time thingy then maybe I would've gotten more into it. It would also help if the teleport translated the ship smoothly (but still swiftly) between planets instead of, well, teleporting it and throwing the player off balance.

I played with the window scretched to fit my display, and the text was super tiny, something like font size 8 or so.

Anssi@MooseflyGames

menesetsu 2014-08-30 14:02

My companion thinks that speed of gameplay should be slower... Anyway I like the idea of jumping between nodes of the defended system.

goffmog 2014-09-01 11:37

Nicely done! I found it a bit confusing at times though, the graphics are cool and the physics really work.

Kudos for writing it from scratch, that's what I did for my first LD, except that I used SlimDX rather than OpenTK. The reason I use Unity now is so that I can easily port to web, but there's a lot to be said for having complete control over the graphics pipeline and game object framework.

bluesky 2014-09-14 15:18

Nice entry.