sfernald 2010-08-22 19:56
can't locate the source
Foon → Ludum Dare Explorer → LD18 → All Peasants Must Die!
By parahunter
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Theme | 68 | 3.45 | ||
| Fun | 74 | 2.80 | ||
| Innovation | 75 | 3.10 | ||
| Humor | 80 | 2.22 | ||
| Overall | 90 | 2.80 | ||
| Audio | 93 | 2.22 | ||
| Graphics | 95 | 2.75 | ||
| Coolness | 110 | 4 | ||
| Community | 160 | 1.25 |
can't locate the source
I haven't seen a 2D game like this done in Unity before - I like the kind of 'paper cut out' animations.
This is pretty cool. I played a game right through, everything seems to work and is balanced. The pace is a little slower than I would like, it takes a while to get hard.
I would have preferred that 'rage' and 'explosive head' powers were more different. At the moment, in most situations it doesn't matter which one you use.
I liked it a lot - it was great fun to play and very satisfying sending peasants to their inevitable doom. I would have liked a way to zoom out and maybe had a few more terrain features - after a while it's repetitive but short of adding in new locations and new enemy types I don't see what you could have done to prevent that. Good job.
The sound was really quiet for me. And I think I saw a couple peasants walk under the building.
If you want to do more with this game, I recommend making levels and possibly adding spell purchases/upgrades.
Nice idea, fun game. Sometimes felt a bit slow though.
Zooming out would have been useful, and sometimes the peasants were invisible.
Nice concept! The music and the game are a bit slow-paced and sedate, however. Could have been much more up-tempo and exciting.
Nice idea although it felt a bit sluggish, this might be a Unity thing as I've found most Unity games tend to feel that way.
Hi everyone thanks for the good responses. As moop says the pace of the game needs to be higher. I think some other background music would really help on that. There's also some bugs I'm not to proud of that need to be ironed out.
The 'paper cut out' animations that localcodes likes is actually the result of me not having the pro edition so I couldn't use movie textures! Instead I used Unity's build in animation tool to animate the scale and orientation of animated objects.
I am still working on the game. It is the first time I have created something that comes close to something that is playable. I have figured out that game jams are a nice way to be motivated to complete a game prototype and find it interesting to polish and make into a more finished product.
I will post a link in this thread and on the IRC channel when I have a new version up and running :-)