mintarcade 2016-04-17 23:55
Nice one!
Foon → Ludum Dare Explorer → LD35 → Totem Chess 2
By ceosol
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 66 | ||
| Audio | 354 | 2.94 | ||
| Innovation | 520 | 3.03 | ||
| Humor | 528 | 2.03 | ||
| Mood | 761 | 2.23 | ||
| Overall | 820 | 2.74 | ||
| Theme | 850 | 2.56 | ||
| Graphics | 854 | 2.15 | ||
| Fun | 896 | 2.21 |
Nice one!
Nice idea but it's very hard to see what attacks you're cooking up or learn what made them fizzle. Great music though!
Even after reading the instructions, I still had a hard time figuring out what to do. Also, there wasn't much feedback, so I wasn't exactly sure if my spells were working or not.
I was a bit confused to start with, but it's a good concept.
Regarding TLansdale's comment. I wanted this to be fast paced. Admittedly, maybe it was a little too fast. :)
Here are the fizzles to help everybody out:
Opposite elements. Fire-Water/Water-Fire and Earth-Wind/Wind-Earth
Earth is the brown/green one
Fire is the yellow/orange one
Water is the navy blue drop
Wind is the light blue one
Had no idea what happened... But had a nice time...
The game looks good, but you really have to add a detailed description
Took a while to get my head around it. Love the audio. This isn't your fault but on my small laptop with a ridiculous resolution the game runs in a tiny window that makes it very difficult to see clearly what's going on. Communicating what's meant to be happening is often the biggest challenge in LD. Great innovation, good job!
Took me a while to get the rules. When I got it, it was fun to play.
Interesting fighting method! I too had a bit of trouble at first, but it's nice once understood.
It seem like it a cool idea, but I had a hard time figuring out what I could do, and what I was supposed to do
It took me a moment to figure out how to play, but once I did it was fun. I like the background music. It's a perfect fit.
Hard to understand what is going on. However, the concept of the game is a nice usage of the shapeshifting theme
Sound effectsystem rocked and this would be a very cool fight sequence in a larger game. Nice work
Is a good concept, but it needs a cleaner tutorial or an easier way to learn it, but once you get it its a cool idea.
nice concept.
I managed to kill the first enemy after a while, I don't really know why or how I did it. I think I would have liked this game a lot if I had a clearer view of what I actually doing or supposed to to. It's an interesting idea though :)
I had absolutely no idea what I was doing, but I killed acouple enemies, so I think I was doing it right? The graphics were really nice, that made the game for me. The complexity of the game seems quite impressive for 48 hours, good job!
Interesting idea! Definitely has some learning curve and the feedback could be better. It took quite a while replaying and rereading the instructions before I finally started to grasp the mechanics. It's nice to finally land that >1k typhoon or volcano and actually understand how I did it instead of just hitting randomly. Eventually I managed to win 5 enemies before defeat.
I like that there are attack animations as they give some more feeling and visible results.
The pace really is fast and many times I ended up running out of time and doing the default 100 hit (which actually is the best move in some cases). There not much time for thinking.
One pattern I noticed is that the powerful moves are clockwise and weaker/healing moves are clockwise. The fizzles are opposite as mentioned in another comment. However, picking the elements from a linear list on the bottom does not really support this kind of visual thinking in such a short time. Thus, mistakes and bad moves still happen.
Overall, a surprisingly fun game! I recommend people to give at least some time to this before jumping to rating.
Its a fun to play this game, bit confusing in starting