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Keeper of the Flame
Keeper of the Flame
By elbapotsnugg
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 1008 | 2.77 | 24 | |
| Fun | 1000 | 2.50 | 25 | |
| Innovation | 1032 | 2.37 | 25 | |
| Theme | 698 | 3.47 | 25 | |
| Graphics | 742 | 3.08 | 26 | |
| Humor | 858 | 1.60 | 21 | |
| Mood | 635 | 3.06 | 26 | |
Comments
Nice concept, the movement felt a little slow and there was no feedback on whether I had picked up an item other than the UI (which I totally missed the first few times). Enjoyed the music and thought it fit the general mood well.
Nice game, but I didn't see any enemies?
It fits in the theme, and it's easy to understand how to play! Some audio FX when trying to cut trees or to mine could be useful, it's quite hard to know if clicking really works sometimes.
Nice entry overall!
goffmog
2020-04-20 21:57
"What if Shadow of the Beast had survival and crafting mechanics?" Is a question I never before thought to ask, but one which you have answered admirably.
Really enjoyed the mood and the oldschool side-scroller vibe even if it was hard to tell at first when I was collecting materials.
peto184
2020-04-20 21:57
Interesting game. What I liked: - Sprites were nice - music was fitting
What could be improved: - the movement speed of character and his animations (he felt unresponsive and snappy) - show the health of the flame - the game doesnt explain how to get iron - i had way too much wood and way little stone to craft anything
Nonetheless, good job on the game and finishing on time
ajahks
2020-04-20 22:00
Great concept and simple to learn. Movement feels a little slow and resources seem too far away!
Good game with good potentiel. With better background graphics and sounds like when gathering resources, the mood should be great!
The art was fantastic, my favourite part about the game I think. I wish the character moved fast. The music really ties everything together nicely though.
Played it five or six times; it's challenging! Good ambiance and interesting world. The gameplay is similar to Kingdom Two Crowns. I would have liked more visual/audio feedback on my actions. Good music. Overall thumbs up!
@madbookstudios Thanks so much! This was my first time doing pixel art (or really any art in a serious fashion), so I'm ecstatic that you enjoyed it
@itsonrandom Thanks so much! Appreciate the feedback! Great note on the sfx. Unfortunately a casualty of timing. This was my first solo jam and I really learned how quick 48 hours really is
@douwe-ravers The enemies only spawn at night. They move pretty slowly and are very dark, so they might blend into the background a little bit. Some enemies fly above your head as well!
@chocolat-endive Thanks so much, appreciate that feedback! Definitely agree!
@peto184 Thank you so much. Appreciate all the feedback! All good points. Player feedback (SFX or other) is an area I won't take lightly next jam
@1257th-or-nothing Thanks so much for the feedback! Both great points. The background gave me a lot of trouble. Pixel art is something I'll have to practice before the next jam.
nickavv
2020-04-21 02:35
I like the concept, and you came up with a pretty interesting gameplay loop! The music is really cool as well. My biggest complaint is that the UI was very small on my screen so i had a hard time seeing what resources I had. I found your game because our entries both have the same name! Anyway good job on this!
gal-afik
2020-04-21 05:32
The theme was definitely represented well and I just wish game-play was a bit smoother. Otherwise, great job on your first solo jam!
rhiz
2020-04-25 23:44
I kind of wish I could hold down the mouse button for it to keep repeating instead of trying to mash it. It seemed random when I would be able to click again. It was hard to tell how much wood I needed to put in the fire.
jaywoody
2020-04-27 16:34
Nice entry! The concept was cool and executed pretty nicely. I would've liked to see the health of the flame as a bar or something but of course this way you are always guessing. I really really liked the music you did for this. Sometimes when hitting an enemy the sfx didn't play, but that's minor thing.
I had fun playing it and got the end! Nice job!
The music and art for this game is well done for a game jam. If you had more time, I would suggest including more UI for player feedback as to what the player does (ex. chopping wood sound effect when collecting wood). But overall, I really like this implementation of combining a collectible game with the Keep it Alive theme. Good job man!
good game
Nice concept but I think I miss something to have fun. I think it's due the slowliness of the characters , maybe a speed up of the main character will help. And maybe a tutorial to teach the craft system and the available resources would help to play the game so hintless. As possitive point I really appreciate the warning message. Good job! It's a quite difficult game to be done within a jam time. Congratulations
I like the concept, but I think your game is held back by how slow it is. The character moves frustratingly sluggishly and resources are a bit far from the fire, so when walking all the way over there all I could think about was the time limit on the fire, which didn't make room for much enjoyment for me. The music is good, and the graphics are nice. Overall I think this game could be pretty good with some slight adjustments.
natwomb
2020-05-05 18:32
Cool graphics, fitting music, made for a good vibe :)