FoonLudum Dare ExplorerUsers → Rhiz

Rhiz

Games

YearLDThemeGameDivisionRankOvFuInThGr
202046Keep it aliveTweeTreecompo9192.932.454.083.952.83

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Comments by Rhiz

LD46 — Keep it alive

Sunset Directive by incobalt 2020-04-26T04:59:54Z

Even though you explained it in the instructions, it is a little weird and confusing to have to have a second seemingly unrelated window open to have an option show up in a different window.

Story was good, but I would have liked a little bit more opportunity to explore. The game was very linear, like there was only one place and one thing that could be done at once.

Algernon's Flower by bentglasstube 2020-04-25T23:32:15Z

It's alright. Mazes are typically unappealing, but it is a reliable way to make make random levels within the time limit. You level generation works well. There is a lot of waiting in this game, waiting for resources to appear and waiting for enemies to move out of the way. The run is a nice addition.

Keep It Olive by abhimonk 2020-04-24T17:37:13Z

I was expecting to do a normal resource management game on a normal plant, but then it turned into... something else.

The game said I got a new plant, but it disappeared and I couldn't find it.

HIVE by krammetje 2020-05-08T20:40:21Z

I appreciate the simplicity of the controls.

Flamebound by unfinished 2020-05-05T18:34:19Z

There are some interesting systems here like how the fire spreads between the trees. It could be an interesting puzzle game.

Unfortunately, despite using just the mouse, I found the controls very unintuitive and confusing, which made it hard for me to get very far in the game. The having to click a second time for every action didn't make it harder to do the wrong thing, but just made doing the right thing take longer for me.

With some polish, this could be a really solid movement based puzzle game like DROD.

Desktop Garden by 0x0 2020-04-24T15:36:46Z

It's very cool and I love the idea. The way that falling on a window effects the window is so neat! I like the 'peaceful mode' since I found it hard enough without enemies, I kept dying just by accidentally putting a window over the character or by accidentally moving the window he was on, which makes him fall through it. The game would be a lot more manageable if you could use windows like moving platforms in other platforming games.

It seemed a little too difficult to me. It was frustrating messing up the size of my windows and stuff, I have them how I like them. It was also frustrating accidentally inputting "aaaa wwwwww aaaa add dd" into every open program, I could seem to find a way to make Desktop Garden take the keyboard focus (which I think it should).

The joys of parenthood by IronyGames 2020-04-20T15:59:42Z

No matter how many Pico-8 games I make, I still mess up the O and X buttons. The baby art is really good. I feel like the turn undermined the themes for me.

Ludum Dare 46 Entry: Tree Sim by Alex Mulkerrin 2020-04-21T17:18:52Z

I always love procedural plant growing games.

It seems like my plants always reach their maximum size before they even outgrow their first pot.

If you were to keep adding to it, I'd be interested to see how pruning might affect your growth model.

The singing is really cute and a nice touch.

Here is Ash:

Ash.png

Lily vs. the Swarm by Coda Highland 2020-04-24T16:38:16Z

I like the hand drawn cutout look.

Dungeon Petscort by jwiggs 2020-04-24T17:14:51Z

I played the compo version. I liked how each time it was a different pet. All the pets are cute and have cute names. The lighting effects are cool.

The other weapons I found seemed worst than the starting one because they were slower. Judging from the above gif, it seems like you did add more variety for the weapons in the 72 hour version.

It would have been nice to have a little bit of control over the pets, but I guess them having a mind of their own is kind of the point. At first I thought there was supposed to be somewhere I was taking them to, but then they circled back to where they started. Maybe it'd be cool if there were objectives other than just standing next to the pet while they wander around.

Fussy Kitty by cjgammon 2020-04-20T18:57:53Z

Very cool! It might be a little too fast. Vaccinate didn't seem to do anything and sick seemed like a death sentence.

Soaring by Talops 2020-04-25T23:56:52Z

I love the art style, it's very playful and fun. You've created a cute world.

No matter how hard I tried, I never seemed to be able to make it past the bridges after the windmill island. There just aren't any boosters in that area, so it's not clear how one is expected to get through there. It also doesn't help that the controls are inverted, an option to invert the controls would be nice.

Pet Slime! by staircase27a 2020-04-22T04:54:29Z

Very stressful, it gets to be a lot of slimes to manage.

It seemed like not enough food was spawning. There was nothing I could do to prevent a newborn from dying because there was no food and there hadn't been food for a while.

It would be cool if the slimes had a little bit of autonomy. It was a lot of micromanagement to get all the slimes in and out to get their share of the food. The game would be a lot less intense if you didn't lose when one slime died.

Asclepio by Rapwnzel 2020-04-20T18:54:19Z

I love the idea. The camera might be a little too zoomed in. Even after finding an injury, it takes too long to then find the nearest junction point that blood can go down to get there, then having to either wait at the junction to hope some blood comes by or to spend even more time scrolling around trying to find other places to send blood to the place where you need to direct the blood towards. It felt a little bit limited by how few places there are where you can actually alter the blood's movement. Felt like not enough blood, the amount of blood I could corral into a enemy wasn't enough to kill it.

The Exigent Ecosystem by coatline 2020-04-24T17:23:05Z

Very ambitious! It's impressive, especially for the time limit.

It wasn't clear to me what the limiting factor was in creating things, I think it has something to do with the bars in the bottom, but I never figured it out. Plants don't seem to reproduce, which made managing my bunny population quite difficult, and they are the corner stone of the carnivore system.

At first I tried to keep my resource distribution homogeneous, but then I ended up just focusing on keeping everything working in one area, but I couldn't make plants fast enough and my ecosystem collapsed.

FL0W3R by oda 2020-04-21T20:32:03Z

I love the pacing of it. Watching the flower grow is so satisfying. The roots are a neat touch too.

Wavering Divinity by Brandon JS Lea 2020-04-20T05:49:48Z

I like this interpretation of TD where you can build however many towers you want before the round and it isn't about preventing losing lives. I feel like resetting undoes what could be more of a puzzle feel or finding out what the balance is. There didn't seem to be enough information given to the player about where the waves will come from when, my sun would always go out while I was waiting for the wave I was expecting. Good luck!

We're Lost, Boy by TheCommonThug 2020-04-24T17:04:42Z

Cute little metroidvania. The music is very peaceful. Sounds like the dog says "I'm full" whenever he picks something up.

It wasn't always clear where to go or even that I needed an upgrade for some things. Some foods were not counting as food, so it got close at the end. The stuff in the ocean wasn't counting and some mushrooms I think. I wasn't sure if it was key items giving me upgrades or if it was certain amounts of food at first, so I ended up giving the kid way too much food, that and it being hard to tell how many points of food I actually needed to feed him made managing food a little tough.

Cute ending! (I guess they were prescription sunglasses)

Another Night by DataGreed 2020-05-05T18:25:36Z

The darkness and using your footprints to navigate is a good mechanic. The shadows cast by the cacti looks good.

The enemies have a longer reach than it looks like and there isn't any telegraph for when to dodge. It was kind of a bummer that there wasn't any way to heal.

I think I found an optimal strategy of finding three sticks and then standing at the edge of the firelight where the enemies don't spawn, waiting until the fire is low, then using the sticks to waste as little as possible. Unfortunately, this made the game less exciting and mostly just waiting.

Hungy Hungy Dwagons by cheesepencil 2020-05-02T17:58:43Z

The voice acting is legitimately cute and charming, which is a great feat for a gamejam!

This is a nice take on a root beer tapper style game. It was fun getting trick shots for multiple kills or shooting diagonally around steaks (even though you say there are no points in the description, the "yippee" is enough reward).

The Pacifist by AlexFSmirnov 2020-04-20T16:07:02Z

The fists don't seem to work. The game feels kind of condescending, like it's trying to strawman pacifism.

Keeper of the Flame by Elbapotsnugg 2020-04-25T23:44:14Z

I kind of wish I could hold down the mouse button for it to keep repeating instead of trying to mash it. It seemed random when I would be able to click again. It was hard to tell how much wood I needed to put in the fire.

Keep Dano Alive by Blue Pin Studio 2020-05-02T18:33:48Z

Fun with trying to remember how to make everything and where everything is while trying to save seconds where possible like checking recipes when you are waiting for one thing to cook and holding the first ingredient of the next.

It seems like it has a maximum speed and efficiency you can go at except for upgrades, but it seemed like the game was balanced for this. I never lost any time, always staying at above 4 minutes. Felt like an endless stalemate. It didn't seem like there was much of a strategic layer to upgrading the ingredients since the requests were random.

It's impressive how many recipes you have specific voice lines for.

Nemysis by Crispy Chicken 2020-04-22T04:35:49Z

Good!

I played to level 40 before just letting the game kill me. It's still running and it seems like it's going to take a while. Angels are the last enemy? It would have been cool if there was a boss wave to end the game.

The spacebar didn't work for me. I noticed that it seems like enemies get stuck off screen, so maybe you have it set to not skip a wave if there are still enemies?

Anyway, solid tower defense!

Also, to those complaining about off screen souls: it seems like souls are collected automatically when they disappear.

Whiny Slime by HeyNetters 2020-04-24T16:32:42Z

Cute Pico-8 beat em up. The art and animation is really nice. I like how the levels get more slime and slime tubes as they go on.

I found the flying enemies a little hard to hit because of misjudging their height. The flowers were really annoying because they have a huge range and shoot immediately after landing, but once I got the hang of the game, I noticed that they can't hit you if you keep walking.

I wish the button to advance the dialogue was the run button instead of the attack button because I would end up mashing through the text while fighting. She repeats most of her lines enough that this was often fine, but there seemed to be a couple unique messages that I missed.

Keep up the good work!

a matter of life and death. by Ryan Harriman 2020-05-05T21:48:45Z

Interesting game. It was difficult to herd them because the tracks disappear quickly and they move as much as the player.

Magician's Monster by NomadicRockMan 2020-05-08T15:49:34Z

Definitely one of the more interesting things to have to keep alive during this jam.

Even though I beat it on my first try, it still felt a bit overwhelming, there is no way to block all the rocks. There also doesn't seem to be a deadzone in front of the monster, so villagers are able to just point blank him.

The art is very charming, especially the monster's walk animation.

delivery_birb Has Logged On by ferricsbo 2020-04-21T01:25:59Z

Very nice. I like the text in the bottom as you play and how it gets static over it when your signal gets low.

Since you used btnp, it's still possible to hold the button down to hack and not have to mash.

It seemed no matter how many signals I hacked, my signal was still going down.

TweeTree by Rhiz 2020-04-19T18:01:01Z

Thank you for the feedback. I made the instructions more clear.

TweeTree by Rhiz 2020-04-23T18:45:46Z

@gamebuilder Thanks, I've updated the instructions to hopefully help more players.

TweeTree by Rhiz 2020-04-30T04:50:53Z

@cheesepencil It was either a win/lose condition or colors...

Micros by Kuiefs 2020-05-08T15:56:37Z

Very fun, the movement makes it unique. Having to manage switching units and timing is engaging.

The game probably gets too hard after you get to fifty or sixty because healthy cells aren't spawning fast enough. The healthy cells seem to spawn in an area around the active player, but it's game over if you miss and go off into the empty infinity.