FoonLudum Dare ExplorerLD46 → Sunset Directive

Sunset Directive

By incobalt

View on ldjam.com

CategoryRankScoreCount
Overall5963.3628
Fun6173.1728
Innovation6853.0928
Theme8113.3028
Graphics9232.7026
Audio4623.1525
Humor5062.7625
Mood2953.5128

Comments

gaz-ireland 2020-04-20 23:16

Is there a way to collect your bin and leave? I can't find it and I've tried all available options

incobalt 2020-04-21 02:29

Hi @gaz-ireland! The collection bin is with the provisions. In order to leave, though, you must present the bin at the screen of the System Admin. Admittedly, the mechanic is under-explained, which is why I added a note in my description here about it:

`A note on mechanics. Casement has a system whereby you can use items that you’re currently looking at (context-sensitive). Sometimes you might be asked for an inventory item, and you’ll need to select it in your inventory. It doesn’t come up too often, though, so I hope it isn’t too confusing!`

b-golda 2020-04-21 05:36

Concept seemed interesting, made it out into the city and such, may need a sleep before embarking on a text based adventure at this point.

sayumeki 2020-04-21 05:56

This was a great read! I managed to make it to the ending, and I really enjoyed it all the way through. Presenting the collection bin was confusing, as mentioned above, but I never felt too dead-ended, and I liked how all the elements presented came into play in the story, right up until the end.

Casement looks really good too! It was easy on the eyes to read and I liked how everything was organized. For lack of better words, it felt intuitive.

Nice work!

incobalt 2020-04-21 06:06

@sayumeki I'm glad you enjoyed it! I always worry about readability with my colors, especially when I go for something like orange text. There's a lot of work to be done with Casement, and this proof-of-concept worked, but really highlighted the things I need to change to make the system friendly to authors. I spent way too much time generating JSON for conversations :P

zvyaga 2020-04-21 22:11

I don't understand anything but it's very interesting

goffmog 2020-04-21 22:12

You really put a lot of work into this, it's not easy making consecutive walls of text entertaining especially in an event like this where nobody reads anything, ever :) I really enjoyed this, it was proper IF and not just a short story with bits to click on, the music was great too.

tigerfinch 2020-04-21 22:13

Hey! I'm probably dumb but don't seem to have anything to click on or do at the first page? Tried in Firefox and Chrome (on Linux) - and can't see any relevant errors in the logs ( there's one, but it's just about a source map)

gabriel-pittol 2020-04-21 22:14

Hey pretty nice. Been a while since I last played one of these text games. Pretty well made.

maxathon 2020-04-21 22:17

Nice work. Love to see some IF in the jam!

pjnovas 2020-04-21 22:22

just a thing happened to me, I'm on a notebook (small screen) and I couldn't see the "Start" below, I spend some time looking around on how to play and then I discovered by doing a zoom out of the page (a solution could be adding some css to decrease the height of the robot image to fit the screen)

arefnue 2020-04-21 22:26

Nice design!

ava-rae 2020-04-21 22:44

This was a nice little experience. I'm glad you left the note about interactions, but even with that context it was a bit tricky to figure out how it worked. all said though, I enjoyed the story!

incobalt 2020-04-21 22:52

@tigerfinch You might be experiencing what @pjnovas is, with the start link being below the screen. You should be able to scroll down the page, though. Zooming shouldn't be needed. I tested a lot with small windows (although I admit I threw the image in rather last minute).

Oh! It's apparently a problem with how I set it up on itch. It's not allowing scrollbars! I just changed that setting, so now it should work. How terrible! I'm sorry about that.

rhiz 2020-04-26 04:59

Even though you explained it in the instructions, it is a little weird and confusing to have to have a second seemingly unrelated window open to have an option show up in a different window.

Story was good, but I would have liked a little bit more opportunity to explore. The game was very linear, like there was only one place and one thing that could be done at once.

yodog 2020-04-26 05:44

This was a fun read! Really creative and well thought out. I enjoyed your ending(s). I liked the music, but would have liked to see it develop with the story a bit more instead of just ending after a while. Overall, great work!

eli-delventhal 2020-04-26 06:42

Quite enjoyed it, did two endings (which I think is all of them?). The story is good and the length was perfect for a game jam. Nice work!

incobalt 2020-04-26 10:05

@yodog Oh no, does the music not loop? It was supposed to, but honestly I've never added music to a Twine before, so I was bound to botch it. I don't think the music really fit the game, it was just the kind of thing I was listening to during development. I wish I were better at sound design.

abdurrahman-khallouf 2020-04-26 17:03

I have mixed feeling on this one; first of all bravo on the setting. the font choice and the entire system encyclopedia like.. I found it very unique. don't know if other games did this before.

but I found myself reading a lot of details where I couldn't care less about my character and what is going on. its like I am in the middle of the story. I got into it very slowly. it got more interesting going on

good entry. maybe it needs a little bit of details in the writing. but maybe its just me.

incobalt 2020-04-27 22:04

@abdurrahman-khallouf It's very sparse as far as narrative goes, but it's all I could manage in 48 hours. The text is about 9000 words (including some scripting here and there). The better plan would be to have a lot more in the world to examine and gain more of an understanding of the world and the situation.

capital-asterisk 2020-05-06 21:41

This is one heck of an interesting story that kept me engaged for quite a while. I generally like cli-fi settings, robotic characters, and highlighting the flaws of humans. I'd often plan stories of a similar premise myself.

As far as I've explored, there are two endings: one where the caretaker keeps humans as pets, and the other where humans return normally (and maybe destroy earth again).

There was a few comma splices and sentence fragments here and there, but was overall readable. I'm probably going to remember this for a long time, nice job.