Sunset Directive by incobalt 2020-04-21T22:44:47Z
This was a nice little experience. I'm glad you left the note about interactions, but even with that context it was a bit tricky to figure out how it worked. all said though, I enjoyed the story!
Foon → Ludum Dare Explorer → Users → Ava Rae
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 46 | Keep it alive | 👥 | Whiny Slime | jam | 1283 | 3.47 | 2.78 | 2.65 | 3.63 | 4.50 | 3.75 | 3.71 | 3.38 |
This was a nice little experience. I'm glad you left the note about interactions, but even with that context it was a bit tricky to figure out how it worked. all said though, I enjoyed the story!
I actually quite like this one. I found it to be very difficult, but it's also... kinda dark, relevant in these dark times. I like the look of it, well done!
I didn't know what to expect going into this, but Atari 2600 hundred sniper wasn't it. I low key loved this lil thing! Music really sold the tense mood too, very well done!
Audio seems to pop a lil bit on the browser, and it'd have been nice to be able to restart once done.
Ok, this idea is SO neat! Mechanically it's really tricky to get around turns, but it feels amazing in a straight line. The third level, I think, had me a bit stuck at the start, sorta pinned between the walls, and it took a while to wiggle free. I love this concept, and it was brilliantly executed, well done!
I really liked this one! The pixel art is delightful, and the music is really nice too. Would have liked to have seen some other sfx. Mechanically it was quite neat, I liked the mirror bit, and the other puzzles were fun too. Was able to finish after a few tries, but overall thought it was quite good, well done!
This looks great, and I love the concept. Was a lil bit too tough for me though, I couldn't quite figure out mechanics of jumping. That said, still a delightful little experience, well done!
I really liked the feel of this. Getting the wood to the fire feels like it's important, but it doesn't induce panic. I did manage to get trapped though. If you get enough wood, you can't jump. And if you end up in the pit on the left hand side, there's no way to get out!
In any case, looked and sounded great! Excellent job!
This was actually pretty neat! I like to see fun new pico-8 stuff! Quite liked the SFX, well done!
This gets really frantic in a hurry! Things seem to ramp up really fast, and trying to manage your hand is a real challenge!
Would have loved to have had some sounds or somethin, the text status is nice to have, but in practice I never once looked at it, in trying to madly cycle through the cards. Well executed, I love seeing concepts like this!
Looks and sounds great, and it's wicked fast paced! Well done!
Gotta say this was very well executed, looked and sounded great. Quite like the sprite for the main character. It starts off feeling pretty simple, but gets kinda chaotic pretty quick, well done!
Wow this is really something! It's such a cool concept, and executed brilliantly! Looks, sounds and feels fantastic. It's incredibly tense for such a simple thing, excellent work!
This is incredibly silly, and I kinda love it! The music and voice quips were great, and hearing the different lil interactions was absolutely worth playing a couple times for. Excellent work!
The art was cute, and that's a fun way to do a lil fishing mini-game. I agree that the ball game takes a lil long to start, but otherwise, not a bad job at all! Well done :grinning:
Not too bad! I kinda wish the gun sound was a bit less loud, otherwise well done!
Thanks @lambdanaut, glad you liked it! The walking pace is actually tied directly to the speed of Slime Girl, and lets her keep pace with you, while the run lets you get around more quickly to strike at the bugs. The slower pace is a key part of the design. She's like a child that rarely does what you'd like!
I really like the concept! This one is pretty tough, and I feel like it could have used a bit of a difficulty ramp. The character swapping is a cool mechanic, but with the spawn rate for the crates it's hard to keep enough energy to keep Alive safe, let alone actually charge it. Maybe it could have started with fewer villagers, or more rapid energy spawns? All said, good work!
This was actually pretty neat! I dig the monochrome + bloom look a lot. Once you get enough money for a couple turrets, it's pretty easy to get more and more until you don't have to do any more work yourself! I also found that if you double tap Tab while the shop is open, you can get to the upgrade store, and that they don't cost any money! So free sword upgrades forever! Fun stuff, and an excellent first release, well done!