Foon → Ludum Dare Explorer → Users → Kuiefs
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 46 | Keep it alive | Micros | jam | 2344 | 2.84 | 2.92 | 3.37 | 3.33 | 2.94 | 2.26 | 2.45 |
I enjoyed it though it was a bit frustrating to get it to be exactly right. I'd be interested to know where you would take this game if you had more time. How would you solve the problem of the train moving way faster than the people? The ending was pretty funny haha.
I had fun overall - the music and graphics were great. The controls made sense (but didn't really use the rotating / didn't get that to work) and everything was pretty smooth. Great job!
This was a bizarre experience. Total jokes. I should have read the description because I thought the coffee bean was poop the first couple times... Coffee level might last a bit too long I wasn't feeling stressed enough!
The graphics, audio, and mood were really great. Would be exciting to see where this goes. Like being able to build a better shelter or weapons. Are you going to keep working on it?
This was really polished and fun. I'm curious to see the original version!
Looks like the bug is fixed because I haven't encountered it! I didn't have any trouble understanding the game, but the increased difficulty and a better end game condition would be great :). Good job overall!
The vibe was great because of the graphics + the audio. I didn't realize the health bar was on my body because I started out too zoomed out. Wish there was a bit more complexity to the difficulty. The game mostly came down to patience and not skill. Enjoyed it though. Great job!
Super fun. Just the right level of progression of difficulty in my opinion. I liked how the levels kind of taught you how to play the game and how each level explored the mechanic more than the last.
The art style is beautiful! Wasn't quite sure what the bucket was for though... And it was a bit too easy.
This was so funny. But I think it was a bit too hard. Needed more variety after 3 fish.
The graphics are really cute! But yeah, some idea of what the goal is in your description would be great :). Good job on what you have here though. What's there looks really polished.
I didn't mind the controls personally! I thought they were fine. It was pretty fun once I got the hang of it and figured out what I was supposed to do.
Hard but fun. I liked it!
The pixel art was so good! I wish things paused while I was buying things in the item store.
I was confused about what was causing things to blow off too. Wasn't quite sure how close I was to losing overall or why I lost. I guess maybe I took too much damage bouncing into walls without noticing? Maybe having the whole ship start to blink or having the corgi have some indicator of when you're about to die would help. Great job overall though! Loved the graphics and music.
This game was really good. I'm going to keep playing until i beat the boss.
edit: Ugh, can't beat the boss. Have to give up for the sake of my fingers.
The special styling on the text was a really good touch. Normally I get kind of bored of text games immediately but that + your engaging writing kept me in there. I wasn't sure what the goal was though and I got stuck in a loop of text so I stopped before getting to the end. Maybe some way of not showing the same text again and again (for example I had the tv several times where it said oh you've discovered the tv) that didn't make sense to see a second time.
This game is really cute. I feel like if you had more time it would've been really beautiful. Loved the music and the graphics still though.
The tutorial was also not really loading for me, but I was able to figure out what to do without it! The jump seemed to sporadically jump really high, and the fox's movements were a bit unpredictable. Fun game though! And the graphics and audio were beautiful.
The style was great and I loved the bg music. I like that the other office workers displayed and fulfilled their needs because I had no idea where to get the food initially. Game was pretty hard, there's too much office gossip being exchanges haha!
Initially I thought the controls were awkward but then I read what someone said up there about how it increased the tension to have to remove your hand from the mouse to crank your flashlight. I guess it's atypical so it just felt like a mistake but I think it's pretty cool.
It's really hard to play on a laptop (where right click is two fingers) so an alternative to holster that isn't right click would be nice.
So simple, but so fun! Music was on point. At some point it was becoming instinct where I should put my bounce platform.
I thought the scrolling marquee text was pretty funny.
I played it on browser and my paddle *was* able to move if I wasn't in the game area.
The creepy style is great and the audio is on point! The game play is difficult, even when I am doing well I am always just about to lose. Maybe increase how long a log keeps the hearth going for? I noticed I can really chuck the wood into the hearth at quite a distance, that said I wouldn't last as long if that wasn't the case. Nice entry!
Hm, I was a bit confused about what to do. I figured out what to do in the beginning (connect the water to the plant) but time traveling through the tree to summer, I didn't know what to do with that.