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Dungeon Petscort
Dungeon Petscort
By jwiggs
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | | 4.05 | 11 | |
| Fun | | 3.88 | 11 | |
| Innovation | | 3.16 | 11 | |
| Theme | | 3.83 | 11 | |
| Graphics | | 3.83 | 11 | |
| Audio | | 3.22 | 11 | |
| Humor | | 3.06 | 10 | |
| Mood | | 3.66 | 11 | |
Comments
cakts
2020-04-21 02:56
Good Game but there were some issues
PROS Fun Idea Impressive Sprites Good Music
CONS AI Breaks commonly Weapon Balancing is a bit off (I went from pistols to a flamethrower within the first couple of minutes) Pet can sometimes leave the map Level Design is a bit confusing at times
Overall enjoyable game, 3/5
manimal
2020-04-21 21:57
Supercool glow effect, but my pet just get yourself cornerd and thats all of its action. I like the variations of the guns.
jwiggs
2020-04-21 22:07
@cz46 yeah there is a bug where enemies just decide to walk off the map and it pretty much ends the game. I tried to tackle it but the path finding was a big challenge.
@manimal I found a cool shader that I wanted to use for a while and after trying it, it just makes things pop!
Thanks for the feedback!
Really great feel for a top down shooter. Very Enter the Gungeon - esque. Your lighting effects are great and really sell the dark area with glowing shots and robots really well. 2 points of feedback: 1. The colliders for the enemies sometimes miss. Sometimes my shots go through enemies sprites and dont hurt them. A great rule of thumb is to always err your colliders size in the way thats most compelling for the players. Enemy hit boxes and collectibles should be BIGGER than normal so the player doesn't feel robbed of getting something or hitting an enemy and things like player hit boxes should be smaller than usual so the player can feel like they narrowly skimmed past a shot. 2. Your sprite work is solid, but a super easy thing to fix for your future work is that you're choosing a really large canvas for pixel art. You're filling in large part of tiles and characters with just a block of color many pixels wide and tall. The beauty of pixel art is you only need a 16x16 canvas to convey your image and the player's mind will fill in the missing information. Consider that Madeline from Celeste is a 16 pixel tall sprite and has TONS of detail in it! But the fact that you made DIAGONAL sprites for your player is very impressive and hard to pull off. Well done!
Really great game, I also experienced the bug where the pet left the map, but that actually made it more fun for me, I ended up having to stop myself from playing it :smile:
flame.gif
jwiggs
2020-04-22 15:07
@adam-konig Thanks for the feedback! I was definitely going for an Enter the Gungeon feel.
As for colliders, I think I could have spent a little bit of time creating 2 hitboxes for enemies to use, one for navigation and wall collision checks and then another one for damage. I totally get the whole "make enemies hitbox bigger" but its my first time really playing with the 2.5D perspective.
As for the pixel art, I was going for a less detailed, cleaner flatter look since it would just be faster. Yep smaller is better when it comes to these things, and I have a lot to learn about pixel art! Your comment made me really happy because I worked really hard on the art
Thanks for your constructive feedback!
the-jahn
2020-04-22 19:43
This game was great. You made escort missions fun! Awesome work! :D
*Played the Jam version* Great little game, art was well done. Great mechanics in the game. Some background music would have been nice as it felt a little bit flat without it, and I think the difficulty ramped just a little too quickly. Other than that, great entry and good luck with your results
rhiz
2020-04-24 17:14
I played the compo version. I liked how each time it was a different pet. All the pets are cute and have cute names. The lighting effects are cool.
The other weapons I found seemed worst than the starting one because they were slower. Judging from the above gif, it seems like you did add more variety for the weapons in the 72 hour version.
It would have been nice to have a little bit of control over the pets, but I guess them having a mind of their own is kind of the point. At first I thought there was supposed to be somewhere I was taking them to, but then they circled back to where they started. Maybe it'd be cool if there were objectives other than just standing next to the pet while they wander around.
Good top down shooter, amazing jam game! You really did an amazing job!