E P I L O G U E by JLV 2022-04-06T23:57:50Z ♥ 1
Nice pixel art, runs great in the browser, and I enjoyed the classical music choices! Unless I was missing a mechanic, the second fight seemed to easy to lose due to random damage rolls, though quick restarts meant it didn't block progress for too long.
LD56 — Tiny Creatures (5)
Night Critter by MateusBoga 2024-10-11T05:10:32Z ♥ 2
Really fun and stylish game, and the challenge ramped up in a very satisfying way in the later levels! The screen wraps were tough to wrap my head around, especially in those larger, later maps, but thankfully I only ran into one or two layouts that required them. Even with those, I never ran into a map that felt unfair - great work balancing things. Excellent music, too!
Carrot Patch by Historymaker118 2024-10-11T04:36:54Z ♥ 1
Love to see a Pico-8 game in the compo, and you really nailed that arcade-y feel! It kept me playing for a good while - I think I made it up to around when 4 tractors were showing up. The gray carrots are a cool mechanic, but I often didn't realize I got one until I'd made several bad moves; a sound effect might've helped out there. Either way, it was a really fun time!
Gacharms by namnam 2024-10-11T04:21:49Z ♥ 1
Wonderful art, chill music, and manipulating the gacha odds is a really neat mechanic! Just barely managed to get the last charm without needing to cry a second time 😌.
PogoCombo by Mavvy 2024-10-11T04:17:58Z ♥ 1
Awesome game! The jump mechanic was really well implemented, and even hopping back and forth between obstacles was a delight thanks to the sounds and that brief stop + animation on landing.
Ant Samurai. Polergus by tsukigan 2024-10-08T20:21:02Z ♥ 1
Awesome game; you really nailed the feeling of that dash attack, and it was fun lining up combos! Played through twice (once on Normal, the next on Hard) and had a great time with both. I definitely felt like Attack + Range Up was always the right choice, especially on Hard mode - with so many of the enemies dealing damage on contact, it was usually safer to clear out space with the longer dash vs chaining attacks for the invincibility. Great work!