FoonLudum Dare ExplorerUsers → ferricsbo

ferricsbo

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202456Tiny Creatures👥TinyConjam6613.433.393.473.394.122.933.32
202250Delay the inevitable👥Unknowablejam7253.503.003.503.514.133.463.463.81
202148Deeper and deeper👥Aquanomiconjam8403.553.073.964.004.293.403.563.56
202046Keep it alivedelivery_birb Has Logged Onjam16263.313.313.443.283.503.553.523.34

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by ferricsbo

LD50 — Delay the inevitable

E P I L O G U E by JLV 2022-04-06T23:57:50Z

Nice pixel art, runs great in the browser, and I enjoyed the classical music choices! Unless I was missing a mechanic, the second fight seemed to easy to lose due to random damage rolls, though quick restarts meant it didn't block progress for too long.

LD56 — Tiny Creatures

Gacharms by namnam 2024-10-11T04:21:49Z

Wonderful art, chill music, and manipulating the gacha odds is a really neat mechanic! Just barely managed to get the last charm without needing to cry a second time :relieved:.

Carrot Patch by Historymaker118 2024-10-11T04:36:54Z

Love to see a Pico-8 game in the compo, and you really nailed that arcade-y feel! It kept me playing for a good while - I think I made it up to around when 4 tractors were showing up. The gray carrots are a cool mechanic, but I often didn't realize I got one until I'd made several bad moves; a sound effect might've helped out there. Either way, it was a really fun time!

Night Critter by MateusBoga 2024-10-11T05:10:32Z

Really fun and stylish game, and the challenge ramped up in a very satisfying way in the later levels! The screen wraps were tough to wrap my head around, especially in those larger, later maps, but thankfully I only ran into one or two layouts that required them. Even with those, I never ran into a map that felt unfair - great work balancing things. Excellent music, too!

PogoCombo by Mavvy 2024-10-11T04:17:58Z

Awesome game! The jump mechanic was really well implemented, and even hopping back and forth between obstacles was a delight thanks to the sounds and that brief stop + animation on landing.

Ant Samurai. Polergus by tsukigan 2024-10-08T20:21:02Z

Awesome game; you really nailed the feeling of that dash attack, and it was fun lining up combos! Played through twice (once on Normal, the next on Hard) and had a great time with both. I definitely felt like Attack + Range Up was always the right choice, especially on Hard mode - with so many of the enemies dealing damage on contact, it was usually safer to clear out space with the longer dash vs chaining attacks for the invincibility. Great work!