So many bugs, oh, the humanity!!
Sorry for all these bugs, lack of time + lack of sleep + lack of testing = abundance of bugs...
According to my understanding, I can't release any fixes for the compo, but rest assured the official version that I'll release will be (at least that's the plan):
* bug-free
* will have more clear in-game instructions
* will have limits on placement (I'm considering between limiting the number of units or having a budget per level, or both)
* A loser screen with auto restart afterwards
* better graphics
* more interesting levels, more units, more enemies, etc.
* A level editor
* Even more awesome features
Winterblood, about your suggestion for the troops to wait and all act at once, I actually thought about it, and am still thinking about it.
It would allow for some pretty cool puzzles, but I can think of some cool puzzles that I won't be able to do, so I need to think about it some more (this will completely change the level design).
And now for some spoilers:
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Little Angel: to pass the archers, you need to throw in two kamikazes, and quickly run towards the exit (the archers will shoot at the kamikazes and you'll be able to make).
aymes & Winterblood: the level with the wall requires you to put an archer in front of the green button (and obviously the grunts disappearing is a bug, there's an invisible wall there), the archers shoot at green buttons, not at red buttons...
-------- SPOILER ALERT ----------