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Solo Adventurers' Hospital
Solo Adventurers' Hospital
By chrisp
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Innovation | 75 | 3.33 | 21 | |
| Fun | 223 | 2.24 | 21 | |
| Theme | 217 | 2.26 | 19 | |
| Graphics | 272 | 1.85 | 20 | |
| Audio | 181 | 2.06 | 17 | |
| Humor | 183 | 2.17 | 12 | |
| Overall | 213 | 2.48 | 21 | |
| Community | 193 | 2.25 | 12 | |
| Coolness | 142 | 4 | | |
Comments
mpc174
2011-05-03 05:26
Have you played Recettear? You play as an RPG item shop person. The graphics you have are too simple, I was unable to intuit what was going on. The text instructions were a bit long. Felt like diner dash in a hospital, good idea.
frib
2011-05-03 21:41
Nice concept. A bit hectic but interesting to play. Only it seems that the best tactic is to keep everyone sick, but barely, so that no new people come in at an alarming rate.
In any case, well done.
the-jack
2011-05-04 01:32
Reminds me of the journeyman First Aid quest in WoW.
Nice work.
It is a really nice idea and a good start..
tzachs
2011-05-09 09:28
Nice game, took me a while to understand how to play, but it was worth it, since in the end I saved 16 lives!
There were some colors that I didn't understand how to make, and some colors that I thought were similar to the patients but it ended up killing them...
mwest
2011-05-21 22:32
I'm not generally a fan of colour-mixing types of games, but your execution of the idea made it mostly playable until it got to the darker colours...
Well done, interesting prototype!