EvFighters by FrederickK 2012-09-01T10:23:00
Quite well made. I'll try and fail to not make all the points that have already done.
Art was the best bit. Gameplay was fun, although the upgrading system was a little unclear. It was only once I got the better gun that I figured out that I was being upgraded at all. Has a lot of potential, but a lot of this potential is in a post compo version. It's nice as it is, and it makes you really wish that there was a post compo edition.
On a separate note, I do think that it must be pointed out: Using music you didn't make in the contest is against the rules. It just isn't fair to those who skip music due to lack of time or ability, or those who invest some time into creating a track for their entry.
I don't know how you proceed from here though. Best case scenario, you're allowed to get away with it. Most likely, you'll either have to make it more obvious that you didn't make it, or be told to remove the music from the game. Worst case scenario, you're moved to the Jam.
But all in all, I wish this game all the best, and good job for making it!
LD26 — Minimalism (5)
BBB&B by Roupette 2013-05-19T16:27:00
Solid entry!
All I would suggest is only one letter being removed at a time (yeah, everyone else has already said this, but I'll say it regardless), maybe expand the pool of letters that can fall (I ended up figuring out which few letters were falling, I believe they were L, M, N, T, I, S, A, and maybe some others I can't remember) then spamming those buttons again. Maybe also add some black letters or something that you must NOT press, to stop people like me just spamming every button.
I like the difficultty curve, and the snowball effect of missing a letter is a lovely touch, and asides from the suggested improvements (which aren't even weaknesses, just missed opportunities IMHO), everything is great!
Beeat by cambrian_era 2013-05-19T16:20:00
Do I detect FL Studio and Riff Machine? :D
Super Clutter Blaster 2013 by Homletmoo 2013-05-17T16:25:00
Good points:
- Music: Fit the art style well, and the music felt "fun", if you know what I mean
- Art: Dem funky colours
- The fact that if you press a split second after falling off a block, it lets you jump anyway. I imagine this saved me from more frustration than I know
The not so great:
- Shame that it's yet another "Run to the right jump to avoid obstacle games"
- Random level generator felt unfair at times (it may or may not be, but this is what I felt)
All in all though, a solid entry to be proud of!
Sanity by JonRB 2013-05-17T16:19:00
Loved it!
The only thing I can think of that hasn't already been said, is that because of the sound mixing (lovely, by the way), I found myself working with echolocation.
When I noticed I was doing this, I felt really badass.
I must thank you for this feeling.
Mini-Malice by Starspell 2013-04-30T08:44:00
One thing I found t be of particular interest was the way very little of the feedback (virus count) was given through HUD, using mysical cues instead. Made it seem a bit of a shame to have that one boost bar. I'd suggest that for post compo (if you do that) make the boost be shown by something different (shade your cell or something?)
That's the only interesting feedback I can give. I think the graphics could maybe stand to be a bit bigger, and maybe make the music accelerate from the current point when virus levels are critical rather than restart at a faster speed (dunno how hard that would be).
That's the bad bit. The rest is good!