hungyg 2012-08-29 13:54
Simply. Awesome. I count this game as the possible winner in multiple categories. The Cloth animaton was simply amazing too. Good job!
Foon → Ludum Dare Explorer → LD24 → A Long Road to Happiness
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Audio | 8 | 4.04 | ||
| Overall | 58 | 3.68 | ||
| Mood | 60 | 3.52 | ||
| Humor | 62 | 3.33 | ||
| Graphics | 97 | 3.79 | ||
| Fun | 154 | 3.25 | ||
| Innovation | 379 | 2.83 | ||
| Coolness | 618 | 46 | ||
| Theme | 621 | 2.22 |
Simply. Awesome. I count this game as the possible winner in multiple categories. The Cloth animaton was simply amazing too. Good job!
This was really hard, and the controls were awkward, so I didn't find it very fun. I REALLY loved the graphics though. Her dress and hair flapping around were fun to watch even when I was too frustrated to continue.
A really great game, the best so far (for me).
Great graphics, music, hard, clever levels and humorous signs.
Awesome job, well done! That's five stars!
Wow, great visuals. Really hard too.
Thank you all! Feedback is always much appreciated :D
And yeah, I got rather frustrated with some of the physics (notably the double jump's habit of making you turn quickly, dunno if that's what anyone else thinks), but by that stage, I had done too much level design to turn back.
Put in the level skipping as a sort of apology for that :P
Thanks again!
Don't know if it's just me but I can't seem to download the exe from Dropbox it just shows a page with the filename and no download option?
The music is sublime, and the level design is great, fantastic job. I love the sound when you jump, and it goes without saying the hair and cloth are a great touch.
PaulSB: Yeah, should probably have thought that over a bit more. Swapped the link with a direct one, hopefully that should work for everyone :)
Good job!
Funny game. It's a shame there's no timelapse.
Timelapse now up! :D
Thanks for the reminder :P
While there are interesting graphics (cloth sim FTW) here and there's pretty decent audio, I find the difficulty much too hard with these controls. These are just too slippery for this kind of game IMHO, when you really need that every bit of precision. In addition, a very steep learning curve doesn't really help: it easily gets frustrating. But on the other hand, the game feels complete and consistent - it's a very good entry. And Kudos for a girl protagonist. :)
controls are really awkward, the jumping felt both floaty and super fast at the same time, it was weird. The double jump timing is super narrow too, you basicly have to mash the key as fast as possible to jump off the same wall.
Well what can I say? I just simply love it! Everything in it. All 2D games should have detials like this! Even if most of it was base code what I don't use. I promise I will play this through - not on video though.
Nicely done! The music and sound effects are nice. The obvious hints and *very* gradual introduction make it pretty accessible in the beginning. I got stuck on the wall jump level, though. Could not get the hang of wall jumping.
The cloth simulation had me seriously impressed. Game is damn difficult though. I couldn't get past the wall jump level.
A great entry nonetheless.
This game had great graphics and music, and a pretty polished level select / user interface. I really liked the skip level mechanic too. Well thought out and implemented well.
What I didn't like were the controls. I looked through all the levels, and they were all pretty well made and were all interesting. But IMO, the controls are not precise enough to handle all of the precision jumps. In IWBTG, the game is filled with very precise controls, and you have VERY precise control of your character.
I haven't played Jumper 3 in a while, but I liked the way the character accelerates horizontally. IMO in a game with precision jumps, your character should accelerate the same in the air or on the ground, but that's subjective. Also, I wasn't really able to get used to the character accelerating so fast. I found myself having to tap the arrows extremely lightly and quickly. I would have preferred the character accelerate more slowly, so you have more control, and more time to react. And I was also confused as to why, when you double-jump, you instantly accelerate to max velocity in that direction. To me it made the character hard to control. And as a small point, I think that wall jumping up the side of a wall should have been a little easier, but I guess it was easy enough.
Idk. I guess I just thought the controls were a little finicky for some parts. But I really did enjoy the challenge in some of the levels, even though I was only able to beat 15. The levels were pretty fair. Also, I thought the placing block power-up was pretty cool. There's a lot of content for must 48 hours. Nice job!
Sorry I rambled a bit. I just had a lot of thoughts I wanted to get out about the game.