Unknown by X-0ut
Not much to add from all the other commenters, so only one small issue from me! I was slightly annoyed at often falling off edges sooner than i'd expect.
I already played through Portal, so I gotta admit im not throwing a 5'er in fun here, but this was definitely technically impressive. I love boxing-in transition when you die (which happened often ;))
LD17 — Islands (19)
Baby Leviathan: Eat All Fishies by ExciteMike
Loved the idea of controlling the snake like this! It was pretty challenging to actually catch any of the fish, though :)
The tune was cool.
Radio Silence by Terry
Sweet audio experience.
I wouldn't have hated more visual help in regards to finding the sound emitting items, though. It wasn't always clear to me in which direction I needed to go (I was using headphones, better sound setup would have helped perhaps?)
Ascention by kd5bjo
Really cool mechanic. Bit difficult at times; you can't fine-tune your position so if you don't plan ahead it can get a bit frustrating.
tailspin by greencow
I found it extremely difficult to land/refuel. I felt like I was running out of fuel before getting anywhere at all. The plane movement also seemed very "jumpy"; i.e. not smooth at all, which put me off quite a bit.
If the game was more forgiving to bad pilots (me!) this could probably be a lot of fun!
Whales of Aelia by PsySal
This was really interesting to play. I'm still quite uncertain about my goals, but it was a cool experience. Great music.
Islands: Through the Sweep of Stars by Morre
Very cool idea. Reminds me of the try2hack kinda games :)
Some of the riddles seemed impossible, but after a while they all became obvious :)
A Fishing Adventure by Sophie Houlden
Nice to see a game with proper animations. The rainbow trail looks fantastic (saw this in an pre-final build, dunno if its still there, didnt make it all the way through this time!).
Mouse control was a bit sensitive for my taste, but overall it worked fine. I got stung by the "drop fish" a few times like bluescrn, but still completed most levels :)
BRAVE ISLAND DIVER by jwaap
I really hate it when games go fullscreen without asking. But putting that aside - this game is good stuff.
The jump+gravity switch mechanic works very well, and seem to have a lot of potential. At least in platformers.
geology by marblecake
Doesn't work on Mac (Snow Leopard 10.6.3).
Iceland and the volcanic ASH of DOOM by Rolf
I found the controls pretty annoying, and not working as expected. Other than that, fun and topical idea!
Island Warriors by ruben01
Unable to run on Mac (Snow Leopard 10.6.3).
Tropical Islands of Doom by Codexus
Aargh inverted vertical camera control!
Aside from that, though, it looks pretty damn good! Nice looking models and crisp textures. I would have liked some sort of animation for the player character - it always looks so wrong just sliding a stiff model around (at least when it's an organic character like this).
Waves by Gregory Avery-Weir
Left/right controls didn't work in Chrome on my Mac. Up/x did, though. Weird.
Island of Bounty by Ashkin
Doesn't look bad! It would have been nice if the arrows rotated to match the expected orientation as they traveled along their path :)
Artifact Hunt by allen
Must have been a glitch in the unity engine on this machine, because everything looked way washed out, and occasionally the game would flash blue.
I really liked the tune, though.
The Forgotten Isles by Tempest
Pretty nice tune. I really liked the disappearing/appearing terrain obstacles too.
I found the controls weird to begin with, since the character would not move according to the camera's orientation.
Pee Wee Pirates by frosty
Pretty fun.
i thought we had a thing by localcoder
Good little quickie.
I agree with dgfitch that some constraint parameters would have worked well for the quests. Also, adding some incentive to find/finish quests would be worthwhile.
Infinite Deadly Islands Of Terror by Hamumu
Really sweet game. I did get bored after a while, but I guess that's a natural side-effect from the infinite levels feature!