FoonLudum Dare ExplorerLD10 → Boostcraft

Boostcraft

By rale

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CategoryRankScoreCount
Overall143.4425
Innovation173.4025
Fun272.7225
Theme54.4825
Polish54.0025
Graphics203.4025
Technical173.2924
Audio302.7124
Humor401.4613
Effort183.5522
Journal471.5317
Food2

Comments

negativegeforce

nice polish, stuck to the theme dead on, not too exciting or fun though. Good effort

midwinter

i really liked this one, it was pretty innovative and fun for me to play. i really liked the graphics, except that i'm pretty sure the background is going to make me throw up if i look at it any longer o.O

some of the later levels (15+) are pretty difficult!

Samiljan

What hamumu said.

Endurion

Neat idea, a tad slow on my PC but works nice.
There's a bit of trial and error; basically you need to find the correct starting piece.

sol_hsa

I liked the minimalistic art direction, the entry feels really polished, but also a bit of what hamumu said..

jhauberg

Good game. Simple and effective gameplay that is very easy to understand.

The graphics are very stylish and fits perfectly, although over-the-shoulder viewers have said that the animated background is confusing to the eyes.

One of the only problems I had with this, was that the time between getting to the next level/re-starting feels like forever.

Hamumu

I really liked this game except the minor detail that it wasn't fun. It was like a really good idea (and pure chain reaction!), but the shots moved so slowly that you can't plan at ALL. It felt like 99.5% luck (the 0.5% skill was aiming your initial shot to actually hit something, and picking a good one to click on). If the shots moved about 5x faster, then you could strategize like 'when this hits the triangle, its shots will go off in these directions, so that will do this'. You probably couldn't do it two levels deep, but you could at least make your first shot decent. Faster shots would also make the really dull waits at the end of levels go away, when you're sitting around until everything has left the screen.

You could even add in 'hold the mouse button down to slow time' (after you have clicked), so the shots move fast, but you can watch it in slow motion to plan for next time.

Very nice polish all around, with a really good level editor and great style. Although the first time I ran it, the screen came up in hideous orangey-pink colors, then was normal during play. It wasn't until I played and exited back to the menu that I realized the menu wasn't supposed to be hideous. Don't know what caused that!

There's a similarity to Peggle in this game, if you think about it. Though you might not want to.

DraykDyna

(Note, I cannot run this game on my own computer, for it's use of OpenGL, only on my school's, which lacks any sort of speaker. So I've voted N/A on the sound)

SteelGolem

mmm enjoyable splosions.. good that you mapped out the start peice's paths, appreciated that. when i splode all shapes lemme click to next lvl willya :3

saluk

I like the first few levels a lot actually, but after that it feels extremely random. No way to plan shots.

DrPetter

Kind of fun in a chilling-out kind of way. No real gameplay, more of a hazard thing - click a polygon and hope it sets the others off. Trying to figure out the chain reactions beforehand is way too hard to be worth it. Graphics are stylish.

Sophie Houlden

it works well, but I find this type of game very tedious. sorry :(

SethR

Lovely vector art style. Don't really dig the click and pray mechanics.

gimblll

Too slow and and too random. Technically solid game, but I just didn't have any fun.

mjau

I love the idea, and the style, and it's nicely polishished, but.. yeah, what Hamumu said.

philhassey

Great game - quite fun to play. Good use of theme, and good game play. My suggestions:

- make it so when you destroy everything, you can click to the next level and not wait .. there were a couple other instances where you had to wait for no good reason.

- fancy up the graphics a wee bit

- ambient music would be nice

TenjouUtena

Didn't work right on my laptop. Only drew part of the screen. I like the timing element (in contract to the aiming in Lerc's game).

Deepflame

Graphics matched the game, I liked the background, though it started to play mindtricks on me after a while.

Wiering

This game could really use a quick level reset button. Well done for completing a game though.

drZool

I hate random gameplay, there is no way to time how stuff will explode after the first. Nicely executed though :)

chaotikZA

Very nicely polished, but I also found it a bit lacking in fun and the wait between levels was very frustrating.

Overall, good work!

BenW

looked nice but wasn't very fun

greencow

so much turning and variable speeds i just clicked the piece with the most sides when it had lines covering the most pieces and hoped they would trigger everything else, this worked in many levels, level editor nice