Reflex Battle, in by TeePy
Confusing but has potential.
Foon → Ludum Dare Explorer → Users → saluk
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Po | Te | Jo | Ef | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2008 | 11 | Minimalist | Space Stuff Trader | compo | 28 | 3.22 | 2.48 | 2.65 | 3.48 | 3.13 | 2.79 | 2.96 | 3.43 | 2.94 | ||||
| 2007 | 10 | Chain Reaction | Next | compo | 27 | 2.94 | 2.75 | 2.88 | 3.19 | 2.75 | 3.07 | 1.78 | 2.31 | 2.57 | 2.38 | 3.06 | ||
| 2005 | 6 | Light & Darkness | Title Unknown | compo | 1.60 | 2.81 | 1.65 |
| Year | MiniLD | Theme | Game | Rank | Fu | Gp | Pr | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|
| 2012 | 32 | Quantity vs Quality | Pirate kart V 3 in one pack | |||||||
| 2011 | 28 | War | Formation shooter | 2.73 | 3.18 | 2.36 | 52 |
saluk leaves an average of 21.5 feedback comments each event.
Confusing but has potential.
Funny stuff :)
Pretty hard, also the failure state isn't obvious. It only takes score away when you die, rather than making you lose. I assume you win if after all of the girls are dead or collected, you have a greater than zero score? That part was confusing to me, when several times I collected all of the girls and still failed.
Got to level 6! Pretty fun, although it lacked oomph. More firepower, bigger explosions, and better ship steering/movement would have helped a lot. It feels a bit like being stuck in the mud, and the weapons are pea shooters.
Probably a bit ambitious for a 48 hour, but it was a nice attempt. I couldn't really figure out what was going on.
I found a pyopengl installer here: http://www.visionegg.org/Download_and_Install/Install_on_Windows
And direct link:
http://www.develer.com/~rasky/PyOpenGL-2.0.2.01.py2.5-numpy24.exe
It's a shame that pyopengl team never released an official installer, and pyopengl3 is not there yet, leaving users empty handed.
I like the first few levels a lot actually, but after that it feels extremely random. No way to plan shots.
Controls and camera spoil it, graphics are good though.
Aw, the downside to these short contests - so many cool ideas that have yet to be realized. Unfortunately, this is one of the casualties this time :(
Did not get it.
Yeah, I liked it until level 3 basically. The jump in difficulty is pretty big there.
A bit on the incomplete side. Not very fun, the concept itself seems pointless. Why should I move the bike into the laser? Who is shooting a laser at me? Some concepts need no explanation, but this one does.
Really though, not a bad effort for a 12 year old, not at all. Don't wait till your 15, get all the practice you can get! I'd say many of us are not that relaxed with these things either. It takes a lot of energy to try and complete a game in just a few days, and without that pressure of a deadline you wouldn't get as much done.
I live for that pressure :)
Feel the burn!
Pretty cool, althouth there were 2 bugs as far as I could tell. One is, match combos not going off at all. The other is issues with matches on the edges. Especially the bottom and the top, I cannot seem to make a match along either of those edges. After making a match elsewhere, the tiles that I was trying to match on the edge change color so that they aren't matching. Some issue with the client not having updated information?
Uhhhhhhhhhhhhhhhhh............ Ok...
Pretty cool, but I had a problem with stranded pieces. I kept wanting the connected edge to blow off and that one trailing piece to fall down (like the left 2 squares of a horizontal piece die, the right square should fall too). Also had some cases where a match 2 would clear, rather than waiting for my combo to complete. I thought it was match 3?
Finally, this game needs some progression other than trying to better the score. That's what makes traditional match3's fun. They moooove. Maybe have a score target and smaller number of pieces to start with, with more complex levels later on. Or have a score limit and a time limit (game developers have deadlines, well sort of).
Reminded me of Eets, which I love. Perfect use of the theme and humor, and good puzzles. I didn't see any bugs either. Needs a next level button of course, and more levels, but well done.
Fun physics, but unfortunately there is no game here. Shoot the big planet and win! And if it had been any harder (time limit etc) it would have just been frustrating, because it's hard to tell which way the fragments are going to go. But there might be a game in there waiting to come out. Who knows :)
I liked the activation of laser orbs to make a laser, but the fairy was really annoying and moved too fast. Also, the difficulty of level 2 is a huge jump from level 1.
I agree with others who complained about the inflexible interface, however it was still an enjoyable game. I got to level 5 and quit because I wanted to keep my sanity :) Level 4 hurt my head enough. I'll probably go back and finish it later though.
Really fun, I'd like about 100 more levels pleez :)
LD11 — Minimalist (20)
Typoworm by XMunkki
Thoroughly enjoyable!
Castle Adventure by Viridian
A little bit hard, but pretty fun. I found it impossible to attack anything without getting hurt myself.
http://blahwebstorage.googlepages.com/Game.html by threeeffhex
Seemed impossible to die? Also, for a game about spawning zillions of enemies, the enemies have far too much health, for my tastes.
RPG Battle Simulation by thedaian
Fun but repetitive. Not much different from an FF game really :)
redgate by scoopr
I gots 16.
Circle conquest by DanReyLop
Uhhh... I charged with my king, and he went past the enemy castle. He continued to walk off the corner of the screen. Then, the ai sent out a single solder who killed the king, because I couldn't send any of my soldiers off the corner of the screen.
win32.dll The Game by philhassey
TOO REALISTIC!
Mondrian by pansapiens
It was too easy and then got really hard! Love the concept though.
Trivial Escape from Minimalist Island by mjau
Pretty. Easy. Short. Minimal. :)
Framed! v1.1 Released by mikeware
Seemed a little too easy, even on hard. I'm not sure the concept really works well as a game, but it looked like your inspiration, so stylistically is very good.
entry – Minim Madness by mariusz
Inability to draw perfect circles with a mouse = inability to play the game. Loved the idea though and would like to see a more lenient version sometime.
Final Submission by keeyai
one file, but too many lines
MinMo LD11 by HybridMind
A little too much waiting, but it's very minimal, and I liked the concept a lot. Just needs some balancing.
Still Pond by Hamumu
Hilarious, well done, perfect fit for the theme. For what it is it is very fun.
By the way, I don't know if anyone else noticed, but the readme is made up of haiku's :) Nice touch.
Unknown by dgriff
I WON! 2858. I didn't want it to end. Strangely mesmerizing game. Great music (music IS the game almost).
Leap , at least it’s something… by Devon
A little too random, I found myself in impossible situations far too often. I liked the graphics and idea though.
Omnihunter by Dathgale
Once I reached a wall I understood that I was actually moving. Pretty good, and very minimal.
As good as it is going to get by creiht
Uh, if you don't have a facebook account it doesn't take long to make one.
Not a bad game, but a bit too minimal for a mud, hehe.
Too minimal for a name… by bluescrn
Nice, except it was frustrating constantly getting stuck under a piece and having no way to knock it out of the way.
Micro Macro by PoV
Didn't get it? This needed a readme. Cool particle effects though.