Sophie Houlden
I like this game, but I'm not quite smart enought to plan things in my head before laying them down, so an undo would be much loved ^_^
Foon → Ludum Dare Explorer → LD10 → Mission Accomplished! Or, as Confucius would say, To go beyond is as wrong as to fall short
By Deepflame
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Innovation | 8 | 3.78 | 18 | |
| Fun | 16 | 3.17 | 18 | |
| Overall | 17 | 3.39 | 18 | |
| Theme | 13 | 3.94 | 18 | |
| Polish | 24 | 2.94 | 18 | |
| Graphics | 39 | 2.50 | 18 | |
| Humor | 12 | 2.58 | 12 | |
| Technical | 23 | 3.00 | 17 | |
| Audio | 31 | 2.60 | 5 | |
| Journal | 9 | 4.08 | 12 | |
| Effort | 10 | 3.78 | 18 | |
| Food | 2 |
I like this game, but I'm not quite smart enought to plan things in my head before laying them down, so an undo would be much loved ^_^
A very different puzzle game from the others, and pretty good too!
wow, tough puzzles! make an undo button plx! lol @ music option! ^_^
I really liked this at first, but then later on it got SO confusing. The way you can sometimes put cords over a woodpile and sometimes can't, and things like that. It just didn't seem like I could consistently express to the game what I want to do. Kind of like a text adventure - part of the puzzle was figuring out how the game wanted it to be entered!
What I really would've liked would be freedom to lay pieces down wherever I wanted. I'd always look at the wood in my inventory and say "I want that right there..." but have to wait for my cord to be in place first. Then the ability to pick them back up to fix mistakes would truly improve my life!
If it weren't for the challenge of telling the game what I want, it'd be a great and original puzzle, that really takes a lot of thought to work out. The combo of fast and slow cords is an interesting touch, and gas clouds that get pulled to the exit is logical in a good way.
What I can't figure out is why this cave has multicolored walls.
Good idea, well executed. Looks pretty polished :)
I agree with others who complained about the inflexible interface, however it was still an enjoyable game. I got to level 5 and quit because I wanted to keep my sanity :) Level 4 hurt my head enough. I'll probably go back and finish it later though.
The interface was a bit cumbersome, but I liked the puzzles so good work!
Nice work - had fun finishing all the levels!
Interface was painful, especially when I almost had it right and then had to do my layout all over again.
A nice little game, but the UI could use some work. When placing breakers (also wood, but I'd gotten used to it by then) I kept thinking it'd end up in the current square in stead of the next one and put down too much fuse, which was particularly annoying since there's no way to undo placing a fuse if you accidentally go too far, and there's no way to restart the level either except for clicking the detonate button and wait. Would've been nice to be able to drag-n-drop fuses and click to place breaker/wood, or even to just use the keyboard.
Also, switching between fast and slow fuses doesn't take effect until one tile after the one you switch on. And why do you have to press enter to proceed/restart? Mixing required key presses into a mouse-only game isn't good. And there's no sound, and I didn't like the music. ;)
But apart from that I liked it =)
cool game. I felt like it had good reward for figuring out the level. The graphics were kinda basic, but thats not important :p.
Seems like a good game. I can't wrap my mind around the strategy though. Nothing seems logically correct. No Sound :(
Nice puzzle game. I only played to the level called "so near and yet so far" (4 or 5), might revisit this one later, likely it is above average fun (as I rated it right now).
It needs a bit of UI overhaul
Nice game! I finished all the levels. It really needs an Undo button though. The music was great :)
fun and challenging, good job!