saluk
Pretty. Easy. Short. Minimal. :)
Foon → Ludum Dare Explorer → LD11 → Trivial Escape from Minimalist Island
By mjau
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 2 | 4.13 | 24 | |
| Fun | 3 | 3.83 | 24 | |
| Theme | 5 | 4.46 | 24 | |
| Innovation | 39 | 2.83 | 24 | |
| Graphics | 2 | 4.54 | 24 | |
| Polish | 3 | 4.13 | 24 | |
| Audio | 16 | 3.00 | 22 | |
| Humor | 21 | 2.75 | 8 | |
| Timelapse | 2 | 4.35 | 17 | |
| Food | 3 | 4.14 | 21 | |
| Journal | 15 | 3.60 | 20 | |
| Technical | 28 | 2.79 | 24 |
Pretty. Easy. Short. Minimal. :)
Easy and short. The graphics are nice. The moving mechanic was confusing. Made me miss the lighthouse for a long time. The sound effects seem out of place to me a little.
I escaped!
Wow, I absolutely loved this.
Nice. Reminded me of something, I can't remember what.
I really like it. The graphics are lovely.
Also, big thumbs up for making an adventure game and for making an adventure game that keeps with the minimal theme! :)
Minimalistic Manhole, maybe Myst.. =)
Minimyst.. ;) Art style was great, theme adherence was awesome. Took me a long time to notice where one of the final objects was so I almost quit in frustration before I discovered it.. great job!
This was really fun. Lots of atmosphere. The essence of the adventure game genre. It could have been a little tricker, puzzle wise, but overall it felt like a complete game and was fun and interesting.
Nice Adventure, like the style. Took a little while to figure out about turning though.
Awesome game. Took me forever to find that last important thing... I loved the art style.
I really enjoyed the music in your timelapse -- was that the song you wrote for the game and didn't put in?
The captain decided it best to tear down the tree and bind together a raft. We left at dawn. Four days in, hard waters hit and they threw us onto the shoals. We ate one of the crew -- mostly out of frustration. As death approached, the captain finally decided it best to signal for help, even though he'd be using his roaming minutes.
The sound effects did it for me. Nice art and mechanic. Simple, polished, minimal, fun, briefly frustrating (as it should be).
Lovely style. Solid game.
Yeah, what they said. This contest theme has resulted in no lasting hits for the future, but more than one bit of ephemeral art to inspire and enjoy. Besides this bit of scratchboard myst, Pansapien's Mondrian game really stands out, and Mrfun's Mini-Portal, and a bunch of others I'm not thinking of right now. I think the theme was a triumph of style over substance, and while I wouldn't go for that regularly, it is kind of fun that we did it this once.
Quite nice, actually made me want to finish. The graphics have a nice style. Maybe turning to the side could've been a bit more obvious, but mostly it felt intuitive. Short though. :/
Good gfx, good fun. I could see myself playing a longer version of something along these lines.
Yay, a mini-myst, except less weird and better looking. Really like it, good job.
Great graphics. I got a bit stuck on one puzzle, but your tip helped me out. The only improvement I can see is adding some subtle music.
Yay, graphical adventure! Doing it all in black and white does reduce the graphics burden I guess, otherwise that's the main killer with these games. So intensely time-consuming to draw tons of environments that will only be glanced in a jiffy while clicking away at some keypoints.
Reminded me more than a little of Lost... Trapped on an island, locked up control room, password codes, mysterious button, hatch. Intentional references or coincidence?
although very short, the game was quite fun. it brought back my will for discovery, but only for a minute :p. artwork, food, timelapse are good