FoonLudum Dare ExplorerLD10 → Hero School

Hero School

By sethr

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CategoryRankScoreCount
Fun34.0023
Overall93.8723
Innovation213.3523
Polish63.9623
Graphics163.6523
Theme193.4823
Humor14.1619
Audio133.5223
Technical143.3622
Food34.3116
Journal44.3116
Effort63.9123

Comments

SteelGolem

lol you get points for burned girls! i couldn't beat one of the levels AT ALL though :<

Deepflame

Awesome game! Chain reaction really showed here.

sol_hsa

Way too difficult. So difficult in fact that I didn't want to try it too much. Slightly easier starter levels might be a good idea for us who haven't played bomberman for a decade now.. =)

Endurion

Nice variation on the basic Bomberman :)

What's mean is that it kinda depends on luck as well. You can get caught without a chance to escape.

Papper

Pretty crazy game, it was fun :)

Wiering

Well done!

chaotikZA

Nice, I enjoyed it!

Not sure why people are complaining about the
difficulty - finished all the levels in less
than an hour :)

Samiljan

Not too difficult and not luck based, not according to me. In total a pretty nice, pretty fun game.

Hamumu

Very nice! I especially like the Duplicity level - exploiting holes/"features" in the code to make a new type of level (there are levels just like it that people made for Supreme With Cheese). I also especially like excessive profanity, and partial credit for corpses.

The idea of introducing tools level by level was good, except that the game is WAY easier once you have wire cutters. The levels before that are insane and unfair.

This is one of those entries where I feel like it meets the theme, but doesn't really go for it. It's not about chain reactions at all, though they do occur. I really prefer to see stuff that just jumps all over the theme.

Anyway, really fun and funny and excellent use of SFXr (which is making audio ratings tough this time).

Sophie Houlden

even when I lost it was funny enough for me to enjoy it. lots of fun :D

saluk

Pretty hard, also the failure state isn't obvious. It only takes score away when you die, rather than making you lose. I assume you win if after all of the girls are dead or collected, you have a greater than zero score? That part was confusing to me, when several times I collected all of the girls and still failed.

gimblll

Fun. Not much to complain here. Well done! :)

mjau

The game started when I pressed Alt-Enter to go into fullscreen. It pauses when it loses focus though, so that's good =)

The Rat in a Cage level was very frustrating, as the bombs kept killing all the girls before I could get to them, being trapped in my cage most of the time. Also, I don't like how the level objectives lie to you! "Frickin' Live" says to me that just not getting killed would pass a level, which is completely wrong; you have to get some unspecified amount of points as well, and you don't actually lose if you get killed on those either (except Duplicity?).

Still, it's a fun game! Specially when things get frantic =). Where's the chain reactions though? Yes, explosions make other bombs explode, but that rarely happens, the game doesn't seem to take advantage of it at all..

TenjouUtena

Really hard. Fun, I think you could get good at it, but it seems like there's too many bombs.

midwinter

the schoolgirl sprites made me laugh, and the random level adds replay value since the premade levels were fairly easy for me. probably one of the most polished entries.

DrPetter

Boom boom boom! Beat all levels after a few attempts. Great fun. I like how levels had very different mechanics going rather than just varying geometry. With more effort put into the graphics and some catchy music playing in the bg this one could be littered in 5's.
Duplicity level could have been really hard if it weren't for the fact that you can easily demultiply all the guys back into one before the action starts ;)

BenW

fun game, a bit easy though

greencow

shit, a bomb