Final Release by XMunkki
couldn't run -- technical requirements
Foon → Ludum Dare Explorer → Users → midwinter
| Year | LD | Theme | Game | Division | Category | Score | |||
|---|---|---|---|---|---|---|---|---|---|
| 🥉 | 2008 | 13 | Roads | Bullrushes | compo | Graphics | 4.19 |
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Po | Te | Jo | Ef | Tw | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2008 | 13 | Roads | Bullrushes | compo | 39 | 2.69 | 1.93 | 3.79 | 2.67 | 4.19 | 3.00 | 2.57 | 3.27 | 3.57 | |||||
| 2007 | 10 | Chain Reaction | Paramecium | compo | 30 | 2.83 | 2.17 | 3.22 | 2.33 | 3.29 | 3.00 | 2.00 | 3.04 | 2.74 | 3.11 | 3.13 |
midwinter leaves an average of 15.5 feedback comments each event.
couldn't run -- technical requirements
i don't have pygame installed, and the .rar file seems to only have a .py file within.. :(
*blink* i fear those faces will haunt me in my dreams
fun to play :)
it's technically very neat that you used LISP to code this, and it would have been interesting to see it in a more complete state. the graphic style is a neat concept, and if it was refined a bit (to look like a marker, paintbrush, etc., drew it, rather than just lines), it might end up looking really cool!
the schoolgirl sprites made me laugh, and the random level adds replay value since the premade levels were fairly easy for me. probably one of the most polished entries.
pretty fun... :)
i really liked this one, it was pretty innovative and fun for me to play. i really liked the graphics, except that i'm pretty sure the background is going to make me throw up if i look at it any longer o.O
some of the later levels (15+) are pretty difficult!
neat idea, and i really liked the pseudo-animated/hand-drawn-like yet kinda neat levels.
crashes, even with the latest directx :(
this is probably due to my video card
like other folks, it would be more fun to play if more of the elements of a game were in, such as score, more polished graphics (like a background), maybe some things to hide behind, or a larger world map, etc.
like dr. petter's game, the only way to win is not to play at all :) that being said, a good start!
the controls are very difficult (though realistic), and when you land your ship upside down... which is frequently for me... you are boned. still, i wanted to play this a lot. :)
this was pretty fun to play... i just wish i had more life! (or that there was some way to recover it?)
this looks beautiful, but some of the levels are so very difficult.. i wonder if the resolution of the turny-things was decreased, if that would make the puzzles more tractable..?
fun to play, and not too too hard :)
the story makes me laugh...
neat idea, and i like the graphics. the gameplay wasn't my cup of tea though. very good effort.
it was fun to see a game with some gravitational physics coded in :).
I found this really fun, and made it to level 9 before I screwed up so bad that I couldn't easily fix it :)
ugh... when you see the words "fairy" and "laser" in the instructions to a game... well.. it's not a promising beginning. :)
good effort though.
i didn't really find this one fun, but interesting idea. maybe if you speed up the speed of the crabs, it would be more fun and challening?
the graphics and sound are pretty well done, but the gameplay doesn't feel very fun to me. i found the inability to move after lighting a bomb to be very un-fun, and counterintuitive to what you'd normally do right after you just lit some kind of explosive (run like the wind!!). it sounds like you may have fixed some of these issues in your post-competition version though.
good effort!
hmm for some reason it says the ZIP file is damaged when I try to download it? :(
LD13 — Roads (6)
Roads of Dare 1.0 by sol_hsa
Looks great, I think you did fantastically on the graphics and on the polish! One quick bug -- if you select a card, then click somewhere other than the tile you'd like to move, it wastes your turn. :(
In terms of fun, it doesn't feel as though there's much strategy or skill to be had -- I essentially had to choose the one card greater than one each time, and in terms of that it was more clicky than skillful.
Still, excellent polish -- aside from the gameplay, I think this was excellently implemented!
Chopper vs. Trucks by ondrew
The controls were very difficult, and it didn't feel very fun to play.
The drawn instructions were kind of cute.
Crazy taxi puzzling game by mathias
This is a fun and pretty challenging puzzle game -- I really like the addition of the gas meters, they make sure that you have to be quick to discover the possible paths. Well done!
The pixel art is also very well done.
Puzzle Road! by jlnr
I think this is a really neat take on the tetris idea. I found it kind of hard to build a road of any length, but that doesn't mean it's bad, just challenging? The graphics look very well done, too!
Rara Racer by increpare
fucking hillarious!
CoMuTor by HybridMind
The old 'crush/grab' combo really racks up the score.