SteelGolem
my first 1,000,000 bullet shmup. interesting experience ^_^
Foon → Ludum Dare Explorer → LD10 → Shrapnel
By mjau
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 13 | 3.50 | 22 | |
| Fun | 13 | 3.41 | 22 | |
| Innovation | 45 | 2.05 | 22 | |
| Graphics | 11 | 3.86 | 22 | |
| Polish | 14 | 3.59 | 22 | |
| Theme | 29 | 2.76 | 21 | |
| Audio | 11 | 3.73 | 22 | |
| Technical | 23 | 3.00 | 21 | |
| Humor | 28 | 1.82 | 11 | |
| Food | 4 | 4.00 | 16 | |
| Journal | 6 | 4.13 | 16 | |
| Effort | 29 | 3.25 | 20 |
my first 1,000,000 bullet shmup. interesting experience ^_^
Really fun, really short
Frantic shooter with chain reactions.. well, could have used more of chain reactions =)
I blasted you on theme... I do see the chain reaction, but it's very rare and not really a meaningful part of the game (except that ONE moment where a bunch of guys come in tight formation). That could've been fixed entirely via level design, and it would've been really cool if this was a shooter where you could do awesomely by building up really good chain reactions. Ooh, then it could even score you based on the # of shots you fire, so the ultimate completion for each level is only firing like 10 shots at very specific strategic points. Maybe a combo multiplier that resets each time you shoot, so if you kill 100 guys with one bullet, you get a massive score.
Ah, but anyway, back to discussing your actual entry. It plays very nicely and the music is really good. If it wasn't unbelievably short, it'd be something I'd play a bunch just for fun!
Yay, pretty pixels! Actually your screenshots inspired me a bit when my own pixeling wasn't going quite in the right direction. Rather than going with a crazy "realism"-style subdued palette I just went a bit crazy with high contrast colors etc, good old retro stuff.
Music is nice and moody. Gameplay is simple but fun, it gets kind of hairy when you set all sorts of enemies off exploding at once.
My only complaint is with the sound effects as they seem to suffer from a huge latency problem which kills the sense of direct feedback. Sounds are triggered about 0.5 seconds after the associated event. I'll mark down on technical for that one, as the sounds and music themselves are great.
EDIT: Replaced bad SDL dll fixed it -> no mark-down, hooray!
Nice looking game. Not much innovation there though.
Fun little game, but not really linked to the theme.
Fun, but very short. This needs more levels, also more tied to Chain Reaction.
Shooter. Pretty standard shooter fare. I don't get where the chain reactions comes from.
Catchy tune!
Too short! :) Surely you could have added a little more? MORE!
Anyway, I didn't see the theme come forward in the game, but as a game it was pretty good.
oooh, I have big loves for manic shooters, and this makes me happy, but its short... so... fix =p
Liked the music and it was fun - just so short.
Nice job, needs mooooooore!
I'm not a big fan of shmups, but I did like the music. Controls felt really slow to me.
I did not see any chain reactions happen, so I guess i'll have to pop a n/a for theme..
fun to play, but really short.
High points in the food category :) I had fun playing, but the theme compliance was dodgy.
pew pew
somehow i find it just easy enough to dodge 1000 bullets on the screen