BenW
I can't beat level 52.
Foon → Ludum Dare Explorer → LD10 → Partycle Popper 1.1
By sol_hsa
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 6 | 4.04 | 25 | |
| Fun | 11 | 3.52 | 25 | |
| Innovation | 20 | 3.36 | 25 | |
| Theme | 2 | 4.60 | 25 | |
| Polish | 2 | 4.24 | 25 | |
| Graphics | 5 | 4.08 | 25 | |
| Technical | 7 | 3.57 | 23 | |
| Audio | 8 | 3.80 | 25 | |
| Humor | 24 | 2.07 | 14 | |
| Effort | 4 | 3.96 | 23 | |
| Journal | 12 | 3.89 | 18 | |
| Food | 2 |
I can't beat level 52.
Nice game, I think I got to level 28 or 29.
cool, i liked the popping noises. impossible to do some of the crazy levels :3
fun to play :)
Great game, lots of fun.
Neat idea, well executed :)
Seemed really pointless at first, until I tried some of the higher ranks of levels. It's a weird game... hard to say really. There's definitely gameplay there, but I'm not entirely sure what it does. Obviously you need to dodge bullets, but there's also the aspect of figuring out what to shoot. Strange...
It's got good polish, with all the fades and stuff, though I wouldn't have minded an automatic retry instead of constantly going back to the menu and clicking Continue (thanks for actually having a continue, though). I also would've liked a better control scheme, but it probably would be too easy then. Asteroids control isn't really suited to bullet hell dodging!
Has a polished look to it. The levels were too random for my taste, it felt kind of pointless. Maybe a few more gameplay elements could've helped.
Nice game. Very simple - and yet fun.
well I dont really like the 'set it up and see how it plays out' type games, but the dodging added an element of skill and planning that held my attention, and the game seems very friendly, though I'm not sure why ^_^
It's kind of fun-ish, sort of, though it seemed a bit pointless, specially since bubbles pop by themselves after a while anyway and the score wasn't visible when I played it the first time. Found out about the widescreen bug and tried it a bit in windowed mode afterwards, but it still felt kinda pointless. (Er. Sorry.) Perhaps limiting the amount of shots you can fire in a level would have made it feel more like a puzzle? I did have some fun driving around dodging bullets, though.
Also, while the continue feature is very nice and appreciated =), the delay when you get killed and have to click continue in the menu doesn't work that well; you have to switch between using the keyboard for the ship controls and the mouse for the menu (so a hotkey for continue would've been nice), and when you keep getting killed on a level the delay of the game over message can really get on your nerves as well. So, an instant, no-delay retry would've worked better (with some sort of unobtrusive feedback that you lost), would've been easier to get into "flow" then.
Very nicely polished game though, so you get points for that =)
Quite addictive - had to force myself to stop so I can look at some other games. Nice polished look.
Damn U, wide screen bug!
Good take on the theme. The level progression is nice, the difficulty progresses nicely.
One of the most polished LD games I played, very fun to do, will definitely play some more later. :)
poppies poppies poppies
Quite nice. It would be better if your score actually mattered. I like the trade-off between levels where you need to set off the chain reaction and try to avoid being obliterated, and levels where you need to set off chain reactions very quick to avoid being obliterated. Maybe some power-ups and things would help throw some variety in the game play.
Very pretty :)
I think it's a bit unfair and unethical for Sol_HSA to bring in multitudes of foreign sweatshops and inflate his game with an unrealistic number of levels like this. I mean, he could have kept them at somewhere around 5-10 to at least make it seem sort of credible. Tsk tsk.
Anyway, the game is well polished and has all the fluff you'd not expect but still dearly miss in an average LD entry. I played a somewhat dodgy build earlier and the controls have been much improved for the final entry version. No complaints there.
The scoring seems a bit unbalanced though, as some levels yield enormous returns without much effort at all. For instance I passed the halfway mark of the allocated score display from just running through the first two levels of the hardest difficulty setting. Skilled players should have no problem wrapping it many times over.
By far the most enjoyable aspect of the game is when you drop all sense of caution, let off one careless shot and then zig-zag between bullet showers hoping to somehow squeeze through. Surprisingly it does work often enough and the results are spectacular.
The game really does give the impression that Sol_HSA had vast amounts of time to work on it and didn't need to rush through a single detail.
no time for comments!