FoonLudum Dare ExplorerLD13 → Chopper vs. Trucks

Chopper vs. Trucks

By ondrew

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CategoryRankScoreCount
Innovation283.1718
Overall323.0018
Fun392.3918
Theme423.2218
Graphics203.4418
Humor282.508
Polish392.5018
Journal54.2512
Technical123.2917
Towlr282.836
Audio2
Food1

Comments

Jonathan Whiting

There's some very nice stuff in here, but I'm not convinced I'd include the gameplay in the list. The camera angle makes it a bit too fiddly to plan and execute your defence.

I liked the 'drawn on' tutorial a lot :)

dave1

Very impressive technically. Very hard to control the chopper though and there didn't seem to be much gameplay.

midwinter

The controls were very difficult, and it didn't feel very fun to play.

The drawn instructions were kind of cute.

MrPhil

OUCH that's hard!

swergas

i liked the concept of the game :) it fits pretty well the theme and is technically more than correct. but there are problems with the camera (very hard to see cars coming) and the gameplay kills a bit the game's potential (we can't really aim)

demonpants

Pretty cool. I think it would be a lot better if could aim the shots with the mouse.

PsySal

Made it to level 4, gave up. Played speed-corrected version.

Great game! This proves that helicopters really aren't that powerful, I liked that bit of insight. Now I can plan my assault on the police force... using red F150s... and... crash into the circus pavillion! CHAOS HERE I COME.

I had fun with this one.

erik

I was going to complain about how when a game makes it difficult to control the character, I find things more frustrating than fun. But then I tried the bug fixed version and found things to be much more playable. Still a bit frustrating with slow to respond controls and an awkward camera angle though.

On the other hand, you created some very nice visuals. Making a full 3d game in 48 hours is hard, and it looks like your project was more ambitious than most.

HybridMind

got the hang of it pretty quickly. I swear that on the demo instruction level the explosions from shooting were nice little circular things and once I got into the main levels they turned to expanding yellow squares...?

made it to the level with 8 trucks that split into 4 pairs and head out on a giant 'cross' road towards 4 castles. Could not seem to beat that one though came close.

perhaps some kind of leading / reticle indicator would help immensely or quicker bullet stream to weave 'path of death' ;)

great game technically to pull off in 48hrs for sure, plus your timelapse has the coolest data i've seen yet! ;)

i did find the game fairly amusing for a good bit and if you tweak out a more polished version I will definitely try to play it again.

Hamumu

A Towlr point for the diabolical controls. Way too hard to play! Impressive 3D game (and yeah, what's with the change in explosions? I actually do like the square ones better, I think), but not playable. What it really needed more than anything else was massively reduced inertia on your rotation. Once you start slewing in one direction, there's no going back for the next hour or so.

(P.S. my game does rhyme, start to finish, no matter what path you take! Try writing down the entire path you get, you'll see it. It's not AAAA rhyme scheme, it has several verses with ABAB, or AABB, etc.)

Morre

Very, very hard. Takes a lot of the fun from the gameplay, sadly.

Awesome 3D modelling there, though. Impressive chopper!

Gilvado

Tutorial is really neato, but I felt like the controls on the chopper were way too heavy. Just too hard.