Wiering
While I was playing I had a high score, but it didn't get into the list. For the theme, I think it would be more like a chain reaction if other groups of blocks disappeared directly after your move instead of together with your next move.
Foon → Ludum Dare Explorer → LD10 → Cascade
By Jay
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 39 | 2.29 | 21 | |
| Fun | 42 | 1.86 | 21 | |
| Innovation | 48 | 1.38 | 21 | |
| Theme | 38 | 2.38 | 21 | |
| Polish | 42 | 2.00 | 20 | |
| Graphics | 48 | 1.55 | 20 | |
| Technical | 37 | 2.67 | 21 | |
| Humor | 42 | 1.10 | 10 | |
| Effort | 42 | 2.76 | 21 | |
| Journal | 49 | 1.29 | 14 | |
| Audio | 2 | |||
| Food | 2 |
While I was playing I had a high score, but it didn't get into the list. For the theme, I think it would be more like a chain reaction if other groups of blocks disappeared directly after your move instead of together with your next move.
Nice to see webgame on the list. Input messed up sometimes. Theme integration was weak.
Nothing at all. What a slacker!
bejeweled with a highscore list. input needs work.
Would fit the theme better if the secondary combinations were cleared out right away.
Nice use of javascript and web tech though! :)
I did run into a bug that shows up when you click on the same spot a whole bunch of time.
Hey, a bejeweled clone was my first thought for Chain Reaction!
What on earth is with the scores? I played for as long as I could bear it (that is the game over condition, right? Or is it when you run out of matches? Does that happen?) and only had 300 points. I can't imagine how long 17k took!
The lack of a highlight for the first thing you click on is seriously bad, as is the long delay before reac... oh WAIT. This is because I'm on satellite! AHA! Ignore my freakout about the scoring, because on my connection, it takes about 3 seconds for it to respond, so it's a very slow game for me. Okay, well the lack of a highlight for your first click is bad. And I still don't know how you lose.
It is a cool use of web tech, but it's not a good game. Bejeweled is a fairly bad game, and this is Bejeweled without most of the niceties. I would like to see this used for something interesting like a multiplayer board game or something.
The high score list is awesome. Needs better graphics and more responsive input badly though.
Look, Match3. At least someone's not making a liar out of me.
This would be better if it checked continually for 3 in a row, and you could get big high scores.
Pretty cool, althouth there were 2 bugs as far as I could tell. One is, match combos not going off at all. The other is issues with matches on the edges. Especially the bottom and the top, I cannot seem to make a match along either of those edges. After making a match elsewhere, the tiles that I was trying to match on the edge change color so that they aren't matching. Some issue with the client not having updated information?
yay, browser play! seems to be a few glitches in the actual swapping colours, though it may just be lag, but it made it next to unplayable after a few seconds for me :(
Input seemed a bit bad. Highscore list usage was confusing. Seems quite unfinished.
Sorry, didn't like it for pretty much the same reasons Mjau mentioned.
I don't think web tech is really well suited to making anything but the simplest of games. Maybe that's just me...
Didn't like this one. At all. Sorry. It's a boring matching game clone with clunky and laggy input, no win condition, and where's the chain reactions? I see them in theory, but since the game stops between the "chains" it doesn't feel like chain reactions at all. Is this game finished? Doesn't feel like it is.
Nice high score feature though.
Although the game idea is innovative, it's a bit boring to play in its current state. The chain reaction seemed broken as well, and the scoring seems arbitrary.
Bonus points for a web game :)
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