SethR
Neat idea.
Foon → Ludum Dare Explorer → LD11 → Mondrian
By pansapiens
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Innovation | 1 | 4.47 | 19 | |
| Theme | 1 | 4.84 | 19 | |
| Fun | 6 | 3.74 | 19 | |
| Overall | 8 | 3.79 | 19 | |
| Audio | 13 | 3.29 | 14 | |
| Polish | 20 | 3.33 | 18 | |
| Graphics | 27 | 3.17 | 18 | |
| Journal | 4 | 4.13 | 15 | |
| Food | 11 | 3.56 | 16 | |
| Timelapse | 15 | 2.77 | 13 | |
| Technical | 46 | 2.44 | 16 | |
| Humor | 4 |
Neat idea.
Game wasn't very fun, but it does well in the other categories; soundtrack works with the aesthetic and the theme is apparent.
Really cool use of the minimalist art work :) Would be nice if it was possible to try a level again. Maybe it was, but it wasn't obvious how.
There's a 5 for theme. Inventive also, and hard.
Original game, I gave up after a while when it became really hard.
Nice puzzles. The music was nice too. The puzzles got really hard though and I had to give up. Fits the theme well.
Good job on keeping a journal. I wish the timelapse had some music.
Wow. Absolutely awesome game. If I could give you a 10 for theme and innovation I would. You're by far the highest scores I've given out yet. Very clever and fresh and everything was perfectly applied and yet minimalistic. Also, yay for my LD toast in the time lapse :D.
I got stuck on level 6.. spent a lot of time trying to figure it out but couldn't. Very fun and innovative game. Also love that it was so clearly inspired by mondrian. 5 for theme for sure. Would love to play this if the levels were known to be winnable (I started having my doubts about the one I was stuck on) and if they ramped up better. I know there is only 48hrs so this is understandable and I'm happy for the levels you managed to put in there so don't get me wrong! ;)
Great job though, really enjoyed playing it.
Ah. Great idea and excellent for the theme. Makes for some very tricky puzzles. I am stuck on level something-or-other, with 4 vertical and 3 horizontal bars... colors are scattered all over so it's hard to find any path that will avoid clashes. Maybe the difficulty ramped up a bit too suddenly there, as the previous 5-6 levels were all pretty easy in comparison.
That is awesome... a completely original puzzle concept (as far as I know), that totally works, and perfectly models Mondrian paintings. And the sounds are just totally ideal. And the way you need no directions and discover it as you go is just more of the awesome.
I only wish they'd expand a lot faster, because it got tiring waiting for them to get where they were going. Of course, I was probably supposed to be soothed by the gentle chimes and slow movement while I waited.
On the other hand, I got to a level where I think the only solution is to click two beams super fast in succession. Only I can NOT do that. If there is a 'true' solution, I sure can't find it.
Other entries have been more fun to actually play, but this comes out as my favorite entry so far just for being *RIGHT*.
Was fun until it suddenly became extremely hard. Good in regards to theme. Didn't really hear much of the audio, was it very quiet?
Very nice puzzle game and it was quite fun to play. Felt like the levels got too hard almost instantly, up until then it was quite enjoyable. (throwing impossible levels at us isn't fun anymore!) The gameplay is actually surprisinly deep.
Definitely innovative. Could have used some more sounds and music. Also, I think that might have been a way to add some more to the game and still fit the theme.
It was too easy and then got really hard! Love the concept though.
hmm, this is a pretty interesting use of quads.