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threeeffhex

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuPoTeJoTw
200813RoadsThe gamecompo253.182.822.941.762.592.402.202.762.692.823.50
200811Minimalisthttp://blahwebstorage.googlepages.com/Game.htmlcompo602.332.222.242.832.612.361.762.331.86

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by threeeffhex

threeeffhex leaves an average of 7.0 feedback comments each event.

LD13 — Roads (7)

Bulldozer Blitz by Orangy Tang

I really like the game mechanic you've come up with here.
It's really nice, and could be a really great fun little game with a little more time.
The only suggestions I have is that the pause the bulldozer has is slightly too long, sort of makes the game a bit jerky, rather than flowy.
I'd also suggest maybe different keys to repair a road vs to remove it, as I removed several roads I meant to repair. Finally, if there was a little bit of traffic management, where certain shapes of roads were desirable (maybe thats there under the hood?) or where there were commercial districts you had to try and connect to the normal buildings for bonus points, you'd have a really awesome little game.
But what you have is great to start with - nice one!

Only Forwards by Jonathan Whiting

Good little game, impressive stuff - like others have said, the control scheme could be a little more forgiving, and the game would be better for it - it's mainly when you have to make several turns in succession that it gets annoying - considering you can't go backwards, a slightly more forgiving system might make the game better.

Still, nice little real time puzzler, very good :)

Bullrushes by midwinter

Takes a little bit of practice to get the fireflies to move around where you want them too - sort of feels like they need to not have other fireflies in their way, or that they need to have los to the rush your aiming at or something - sometimes they move very fast and sometimes won't obey.
Wasn't a huge amount of fun as it stands, but it's trying to do something original with the road concept, and the initial presentation, and even setting, is very original and aesthetically pleasing... nice...

PizzaBitch by Sophie Houlden

Hey, I loved the initial scene setting intro - shades of snowcrash meets dirty harry...
Well done with how much you got made in 48 hours, impressed, at the same time, the draw distance is a bit of a killer to the gameplay, but flash isn't suited for 3d not really your fault. Car steering/thurst needs a bit more balance, but if you could get that and the draw distance sorted, pretty cool little game.

Soltcras by DrPetter

I'm giving this really high marks, because you've made a really fun little game in a really minimal elegant way - if it was possible to give it 10/5 I would, love it.

Road To Pain! by brandonman

Hey, afraid to say anything bad about a game with chuck in it... Had some issues with collision, when trying to kick a car while landing from the jump - didn't really work as a game from that perspective, but was a humorous concept :)

‘0xF0’ by bluescrn

This is really very impressive in terms of polish, playability, and everything else in a 48 hour competition...
very well done, very nice... 5/5