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PizzaBitch
PizzaBitch
By girlflash
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Theme | 24 | 3.74 | 23 | |
| Overall | 29 | 3.09 | 23 | |
| Fun | 30 | 2.65 | 23 | |
| Innovation | 37 | 2.78 | 23 | |
| Humor | 4 | 3.84 | 19 | |
| Graphics | 14 | 3.70 | 23 | |
| Polish | 20 | 3.22 | 23 | |
| Audio | 28 | 1.60 | 5 | |
| Technical | 13 | 3.27 | 22 | |
| Towlr | 22 | 3.13 | 8 | |
| Journal | 39 | 2.00 | 14 | |
| Food | | | 2 | |
Comments
Rather ambitious packaging and presentation, but the gameplay is so-and-so. Main problem initially is the limited viewing distance, meaning you have to inch along while staring at the map to have any idea where you're going. After a while you sort of learn the streets though.
If polycount is an issue you could maybe collapse neighboring tiles/squares to make larger (potentially rectangular) quads. I don't think fillrate would be a problem since you can draw tons of transparent smoke particles like nothing at all.
Might have been nice to make the out-of-bounds area high-friction instead of bouncy. Things get a bit cramped as they are now, with zero tolerance for swerving a bit.
I delivered some 3-4 pizzas for a score of 80, then I crashed on purpose since the car was already pretty smashed up.
Haha, that was cool. At least until I arrived at the actual game :P I found it way hard to drive that thing, maybe if you could turn while standing still it would have been easier.
Somehow this felt more like a polished and proper 3D game than any entry I've played before, even though at the same time it had a lot of serious issues that weren't so proper. The whole game felt very hyperactive, resulting in a lot of 'wall' collisions and death. My record was 1 pizza, for a total of 0 points (seems like it should've been worth more than that). The pop-in is crazy. I think this is one that needed nothing more than tweaking to be really tops. But it really needed that tweaking. Nice cutscenes!
Totally hilarious introduction, a good idea overall, enjoyed it. Still, there was a lot of pop-in when loading new sections, that made it hard to plan what to do next, and the turning was *incredibly* tight. Slower turning and the ability to turn while stationary (as shrt mentioned) would help.
I never was able to delivery a pizza. Something about the width of the streets and the power of the thrust making it impossible not to crash. All the smoke ends up blocking your view some too.
Not much I can add to the other feedback. Great intro, the controls need some work to improve the game play. Making a full 3d game in 48 hours is hard.
couldn't really control car / see world well at all. managed to try a few times though and actually delivered a pizza just before crash and burn. really like the analog pizza temperature meter!
enjoyed the cut scene and story is great as well as the title just keeps cracking me up.
What, no photos of pizza in your journal for inspiration? ;)
I liked: Overall package, story, getting into, artwork, humor, 3D-Hover, UI presentation
Could improve on: Explanation (car starts to smoke, why? when?), scoring balance, controls, especially getting stuck on corners
Casual insider tip.
best intro yet for me. Couldn't get into the game though, just crashed a lot. Couldn't figure out where to deliver the pizza.
Heh heh, the cutscene was wonderful, you definitely get a 5 for humor. The rest of it was meh. The gameplay was sorta boring and rather difficult to get a handle on.
Due to poor visibility, I found myself rather looking at the map than on the game itself.
The intro and whole packaging are very good, but the game doesn't quite cut it. The turns are two sharp and collisions are almost inevitable.
Love the left mouse view while playing :)
it's crazy taxi in a griddy abstract neighborhood, but hell if i could dislike a game called PIZZABITCH.
I LOVE pizza. This game was funny, but really hard, ugly, and confusing. God I love pizza. Thanks for reminding me of that. The story is awesome too!
Long intro. It shows that you spent a lot of effort working on it - pretty cool!
The game, however, is almost unplayable for me; graphics glitches makes it hard to even tell what's the road (tiles sometimes disappeared under me).
Great start, but not quite finished :)
Hey, I loved the initial scene setting intro - shades of snowcrash meets dirty harry...
Well done with how much you got made in 48 hours, impressed, at the same time, the draw distance is a bit of a killer to the gameplay, but flash isn't suited for 3d not really your fault. Car steering/thurst needs a bit more balance, but if you could get that and the draw distance sorted, pretty cool little game.
Seems like this LD is full of otherwise great games marred by little glitches. This is another one of them. Awesome and hilarious setting, great graphics, but the collisions are just unforgiving and the handling is bad.
fast bitch
nice entry :) the game is a little bit hard to control, but after 1 or 2 plays it's ok. main problems : too small depth of field so we end up looking at the map only; the map (level design) is too strange so it's hard to go where we want; tiles often turn black we get on them (i suppose it's because they get deleted too early); our car's smoke makes that we lose the little depth of field we had. but apart from these points, i loved the game ! some parts are very polished, and even if the car is quite hard to control, we get used to it and master its direction after a while. maybe the intro is too long and takes a too big proportion of the graphics (after having seen the intro the rest of the game seems poor in graphics and too simplistic).