SethR
5 for theme, salsa!
Foon → Ludum Dare Explorer → LD11 → Block Picker 1.0 – final, timelapse
By sol_hsa
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Theme | 3 | 4.61 | 23 | |
| Overall | 34 | 3.00 | 23 | |
| Fun | 38 | 2.78 | 23 | |
| Innovation | 57 | 2.30 | 23 | |
| Audio | 24 | 2.82 | 22 | |
| Polish | 31 | 2.96 | 23 | |
| Humor | 40 | 1.80 | 5 | |
| Graphics | 61 | 2.04 | 23 | |
| Timelapse | 14 | 3.14 | 14 | |
| Journal | 39 | 2.83 | 18 | |
| Technical | 61 | 2.06 | 17 |
5 for theme, salsa!
Top scores on theme!
Definitely minimal in every way, shape and form.
Gameplay-wise it is, surprisingly, always fun to move your mouse to the right spot and hear a win sound!
Very good puzzle game. Reminds me of the NES game Rescue Rangers. Which is obviously a good thing.
Some of the last levels made me scratch my head quite a bit.
I know the theme was "minimalist" but I thought this might have been too simple. There's room for more interesting games in that space. For what it is though, a pretty well made game. I liked having different patterns for the blocks flying on the screen.
Missing MSVCP71.DLL or so...
Also missing MSVCP71.DLL, but I suspect many other entries will need it, so I went and downloaded it.
The different block patterns were cool, but the game got very boring very quickly. Guess that shows it's minimalistic.
Very minimal game. My highscore was 22.
Interesting idea. Very minimalist to be sure.
Simple game, almost too simple though. Good use of theme.
Scores
..00000005
..00000038
..00000030
..00000063
..00000054
..00000077
..00000776 with 2:16 on the clock. I stopped cause I was getting too sick from the motion. The game gets easier once you reach the point where more blue squares appear per time unit. Might I add that I think you were a little ambitious/optimistic with the size of zerofill on your score display =P
The game takes a few tries to become fun in a non-superficial way.
Decent game. The fact that you have to overlap them instead of just touch them drove me crazy at first.
Fun for a little while, but gets old fast. Like others have said, I think it's perhaps a bit *too* minimal. 5 for theme though =)
Ok- finally got downloaded! I seemed to have a bit of trouble hitting / capturing the blue blocks with my mouse. Not sure what was up, but sometimes I was on a roll and other times not. I liked the various block move patterns I saw go by, especially the sidewinder bit the red blocks do a little later. Very minimal and amusing for how simple it is. Nicely done!
I don't know what game Tirpen was reviewing...
Anyway, this really was a bad theme, wasn't it? Ahh...
I like the log built into your timelapse, very helpful.
As for the game, minimal indeed. Fairly entertaining, and I liked seeing the new patterns showing up, I totally expected it to always be the same. SFXR is the best.
Almost to minimal. My high is 20.
I think I mentioned this earlier, but I have a problem with the hitbox... since it's so small, why not just make the visible box equally small? Having them disagree makes it feel fluffy and annoying, as you must deduce the actual active size and play by that while trying to ignore the visuals to some extent.
And... uh, that pretty much covers the entire game, so I have nothing else to say ;)
(guess I'll bump polish up by one point due to actually having a menu)
Pretty fun to play, albeit very simple. The hit boxes were a bit annoying and misleading. Good for a game made in 4 hours, but I felt disappointed you didn't use all 48 to make something even better.
Minimalist, no doubt about it!
dunno what to say, a pretty minimalist block catching game - in a good way!