MrPhil
Why do the boxes and wind change in size randomly?
Foon → Ludum Dare Explorer → LD12 → Pfff – fin
By shrt
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 27 | 3.20 | 5 | |
| Innovation | 27 | 3.20 | 5 | |
| Fun | 35 | 2.60 | 5 | |
| Theme | 43 | 2.80 | 5 | |
| Graphics | 26 | 3.00 | 5 | |
| Polish | 30 | 2.80 | 5 | |
| Technical | 16 | 3.40 | 5 | |
| Journal | 21 | 3.50 | 6 | |
| Audio | 2 | |||
| Humor | 2 |
Why do the boxes and wind change in size randomly?
It would seem it won\'t run without XNA framework...
Works flawlessly, but sadly there\'s not much of a game in there.
A score count would go a long way.
Doesn\\\'t start for me.. crashes somewhere in XNA
Since the XNA Framework 3.0 is still in beta, there is no downloadable redist package from Microsoft. It took me almost an hour to install VisualC# 2008 and XNA 3.0 to make the game work. v___v
The game itself is unfortunately not a game but another physics sandbox in desperate need of some real gameplay. The idea could have been fun if there was some challenge.
Crash on startup. I don't know which parts I'm missing, probably something XNA related.
I'm missing .net 3 and stuff, might try again later.
Couldn't get this to start. I tried installing XNA redistributable 1.0 and 2.0, but no luck.
I love it! Mashing people with crates is pure fun. Although I can't seem to hit those owls... :/
Nice graphics (although simple) and sounds, too. <3
srry, no xna for me.
I'm trying to avoid kludging my new work laptop, so no xna this time :(