FoonLudum Dare ExplorerLD12 → As good as it gets

As good as it gets

By gjuggler

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CategoryRankScoreCount
Theme223.6324
Innovation233.2924
Fun262.9224
Overall303.0424
Graphics94.0024
Polish203.2124
Technical203.2524
Journal412.8918
Audio1
Humor4
Food1
Timelapse1

Comments

Endurion

The handling is very nice but it keeps exceptioning a lot.
Also, you can use the cardboard box as additional building block ;)

jhauberg

Hmm.. I tried practice and found it funny how the cardboard box said it had 8 pieces, yet i could just keep pouring out new pieces ;)

After that, I went to main-menu and selected Challenge. This caused an exception to happen, and even refreshing the page doesn\'t reset the app (or whatever you call this webstuff)

But! I liked the graphics I saw before it all crashed! :)

Notch

Free play worked, but when I tried challenge, it crashed.

Ariel Yust

I really like the game idea! :)
graphics are well simple and thats good...
theme suits for this game very well!

shame you didnt finish making it :S
I think you should really continue it it could be realy fun! :D

rather then that good job!! :D

edwardoka

Very smooth, tremendous graphics. Overall very nice. Good job.

LoneStranger

Handling is very difficult. I had a really hard time flipping the blocks around, and it started to slow down as I played. Neat idea though. Might want to change the block colors. Tan gets boring fast. :)

Codexus

Nice textures. The sandbox-like control system is really annoying. Just getting the nice looking blocks outside of the nice looking box challenged my patience. It would also be better if you had put more game in that physics library demo.

matrin

A shame the finish logic doesn't work. Its kinda fun. Maybe insted of a practice mode you should have put a free style mode with more blocks. It would be fun to play with them. The whole thing feels more like a sandbox. And the blocks have to much much inertia, they spin real slow.

Deepflame

Nice idea, shame you didn't get the challenge mode fully functional, would have given it just that little sense of achievement. It feels very sand-boxy right now. :)

Spamming my screen full of blocks in free mode was fun though.

Hamumu

Well, it's not the only entry just like this that I've seen! It's always fun to play with physics, but it is kinda dull. Physics entries simultaneously impress me and disappoint me, because really someone else did all the hard work, building the physics engine. But on the other hand, the results are so nice.

Edge

nice interpretion of the theme and also a solid graphics style. But as others mentioned before, it is still too sandboxy too be really enjoyed as a game.

GBGames

I really liked how polished it seemed. I'm going to have to look into PulpCore myself, so thanks for introducing it to me. I liked the sandbox play, and as others have said, it is too bad you couldn't get the level completion logic in.

nilsf

Kind of fun, but it was more of a toy than a game, especially since the challenge mode lacked win logic.

pansapiens

Nice textures, good feeling physics. Shame you didn't get time to implement the logic for the winning condition.

Morre

Very, very pretty.
The idea's nice. Shame there's no logic, it would've been much better as a game if you'd had time to implement it.
Is the cardboard box of infinite size? That's pretty cool :)