SethR
I think the game mechanic of collecting speed pellets works but the controls feel a bit sluggish and slow. That's a hell of a multiplier, btw.
Foon → Ludum Dare Explorer → LD14 → Tsunami Warrior
By tonic
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Theme | 46 | 3.65 | 17 | |
| Overall | 100 | 2.71 | 17 | |
| Innovation | 100 | 2.56 | 16 | |
| Fun | 106 | 2.18 | 17 | |
| Audio | 12 | 3.80 | 15 | |
| Graphics | 57 | 3.29 | 17 | |
| Polish | 64 | 3.00 | 16 | |
| Humor | 96 | 1.83 | 6 | |
| Food | 18 | 3.10 | 10 | |
| Journal | 21 | 3.89 | 9 | |
| Technical | 39 | 3.20 | 15 |
I think the game mechanic of collecting speed pellets works but the controls feel a bit sluggish and slow. That's a hell of a multiplier, btw.
Yeah, definitely needs a speedup. Nice music.
Cool idea, but the boat needs to feel much faster, and the tsunami of doom needs to be much more threatening :D I had to miss almost every single speedup to ever get hit by it.
The waves and the buoyancy looked pretty good though.
Interesting idea, but it was way too easy for me.
Wayyyyy too slow feeling! I noticed in the readme that the items are based on the music, which is what I was going to comment - this is Rockbandish, you should really be making the music by collecting the dots. Hearing notes come from getting them would've been more satisfying than blurps that ended up being kind of contrary to the music, and out of time.
Playable but a bit slow. I made both stages on the first try. I had some weird color error on the ocean floor (blueish quads).
Love the score multiplier!
needs more speed, indeed. otherwise nice!
...and what Hamumu said about the music.
Kudos for trying something in 3D, but... it felt extremely easy to just collect all the things? No challenge at all? Strange. Should be much faster, with longer tracks. The bonus multiplier was a definite WTF moment.
Odd way of surfing. :)
Obviously needs more content/stuff, and perhaps a little more action. I kept thinking that it would be a lot more fun if the notes played when the sub hit them, to make it feel like you're playing the melody. I guess you'd have to change the way the movement speed works to get decent rhythm though, and perhaps how the music is played (although if you move at a constant rate you could just sync up the track to match the sub position).
Initial presentation/menu feels very doomy, which is good.