jhauberg
Didn't try it. Can has executable?!
Foon → Ludum Dare Explorer → LD11 → Title Unknown
By null
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Fun | 58 | 2.08 | 13 | |
| Innovation | 58 | 2.25 | 12 | |
| Overall | 59 | 2.38 | 13 | |
| Theme | 59 | 3.15 | 13 | |
| Audio | 40 | 2.00 | 12 | |
| Graphics | 50 | 2.62 | 13 | |
| Polish | 63 | 1.92 | 13 | |
| Technical | 60 | 2.09 | 11 | |
| Journal | 63 | 1.50 | 8 | |
| Humor | 3 | |||
| Food | 1 | |||
| Timelapse | 1 |
Didn't try it. Can has executable?!
It was confusing how the menu didn't use mouse controls, but the game required the mouse button.
The hit detection was strange because the ball would seem buried into the platform it was landing on, which prevented the next jump from working.
I liked how the ball would move from one side to the other through the paths created by the green things.
The mouse not working on the opening screen confused me and had to find directions to learn that the mouse made the ball jump.
No windows executable, skipping..
I also spent a while trying to figure out what key on the keyboard would make the ball jump. Consistency, people! Consistency!
The collision detection seemed to work pretty weirdly, and the game was really short. Some levels were evil when they started out and you had to pretty much instantly be ready to jump.
Having pygame troubles, might try after reinstall.
I second consistency issues - if it's a mouse game, make a mouse menu!
It's SO hard to judge theme in this compo. This game, like almost every other, is only minimal in the sense that most LD48 games are. You only had 48 hours! So you get a middle score there.
There are some real issues with the movement/collision. I fell through the first level floor a few times, and one time that caused me to win (I presume because I got to the right side before I got to the bottom of the screen), and as someone else said, sometimes you can't jump.
Need .exe, can't install pygame
Need an exe to rate.
restart at beginning of all levels made it so that I only attempted getting past level 3 a few times before giving up. As others have mentioned, the controls and collision detection were a little dodgy which lead to tough gameplay. Level 3 was rough in that you have very little reaction time till death. :)
Exe didn't work.
Traceback (most recent call last):
File "run_game.pyw", line 7, in <module>
import game
ImportError: No module named game
Decently fun. Hitting the big blobs things has weird results. Would have been cool to have more interesting things in later levels like conveyors, catapults, or moving platforms.
Argh. It's broken! So broken... Would probably have been quite fun if the physics were solid. It's just unfair when you're trying to time a jump and your ball suddenly drops through the floor or simply doesn't react to your button press. I had a nice first impression for a few seconds at the start, before I got acquainted with the collisions ;)
Traceback (most recent call last):
File "run_game.pyw", line 7, in <module>
ImportError: No module named game
Cool idea. The physics were a bit buggy but what bothered me the most was that when dropping down you really didn't have a clue whether it would be game over or whether there was a level below that you needed to drop on in order to go further. Also the menu should've been usable with the mouse if the game requires you to click, or else the game should've been playable with the keyboard too (which in this case would've been trivial to implement).
I liked the one clicking mouse interface.
Interesting but there's something not quite right about the controls as the ball doesn't always bounce an cue which makes it rather annoying.
I fell through the floor on the first level O_O. I couldn't get through level 1 until figuring out you could jump in mid-air by mashing the mouse button (a bug?)