Foon → Ludum Dare Explorer → Users → flgr
| Year | LD | Theme | Game | Division | Category | Score | ||
|---|---|---|---|---|---|---|---|---|
| 🥈 | 2008 | 13 | Roads | DoctorTease | compo | Towlr | 4.00 |
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Po | Te | Jo | Cl | Fo | Tw | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2008 | 13 | Roads | DoctorTease | compo | 40 | 2.67 | 2.33 | 3.08 | 3.25 | 2.58 | 2.83 | 2.70 | 1.88 | 2.29 | 4.00 | |||
| 2004 | 5 | Random | Title Unknown | compo | 2.65 | 2.47 | 3.53 | |||||||||||
| 2004 | 4 | Infection | Infectoban | compo | 19 | 3.32 | 3.32 | 2.71 | 2.61 | 3.37 | 2.39 | 3.29 |
Nice graphics, nice sound. The idea isn't directly infection related, but I'll just count that as humour.
Also one of the rare games which I actually wanted to keep playing.
The downside is that after all it's still just a shoot-the-bad-guys kinda game, but at least it doesn't involve zombies.
I can't really figure it out, it is multiplayer only and not related to the game theme.
Whow, not bad. AA for the graphics would have been great and I'd really have enjoyed an end (which should still take ~20k score to reach, but the game would have to motivate you with text messages).
AA would have been great.
Simple, but still quite some fun. Not that innovative and creates a write error on game exit.
Graphics could have been better and you really shouldn't have used that much JPG compression.
Wow, this is hard, because the controls have to be timed so exactly. There also seems to be a bug where you will go vertical in the vein. It involves pressing the button at exactly the right time. (Couldn't reproduce it however.)
Scrolling ought to be nicer and it would be great if the spheres did better collision checks.
The instructions are way too hard to read -- you should have picked another font and color combination.
Nice sprites, but the tiles could need some work. The levels also look quite boring.
The idea is interesting, but in this version it feels too slow and thus gets repetive relatively fast.
Faked screenshot, crashes when I try to exit it, bad graphics, bad level design, I can run out of the level, there's no way to win and I'm sure there's more...
Just another click and kill game. A better idea would have been great.
Not bad. Innovative and good looking, but too simple -- it lacks a deeper motivation.
It also slows down a bit every now and then, but it's still playable.
Interesting, though the gravitation is a bit high. It's not that specific too the theme however.
Nice graphics, but it's a zombie based game and not all that creative.
The real downside however is that it's no fun because of the controls -- this would have been way more fun if you could actually throw the brains from a distance.
I also think that loosing shouldn't happen as suddenly as it does here.
I can just run to the bottom right forever to win.
Nice music and great looking graphics. I like the highlights on the 3D spheres.
The downside is that it feels repetive quickly and that's it's not obvious how you loose until have lost at least one time.
It would have been nice if you included some better graphic and sound feedback when clearing a construction.
I don't like that you have to start over at zero if you fail once.
Nice GTA-clone, graphics could have been a bit more interesting.
One thing I noticed in free play mode is that the collision detection could have been way better: Cars will very soon get stuck in walls and if you exit them you'll also be stuck.
Another factor that makes cars quite useless is that they don't rotate enough when you press cursor left / right.
It's a nice thing you included multiple weapons and stamina makes running have a purpose.
This would have been interesting if there was more to do than run around and kill zombies.
Oh, and I get an MSVC++ runtime library buffer overrun error on exit.
Nice graphics, but this isn't innovative and gets repetitive quick.
Very creative. The controls are a bit weird and the graphics could be better, but what a fun idea to base a game on.
Runs way too fast and is thus unplayable. Nice graphics, though.
It's a bit too hard, but still some fun. Graphics look nice and sound effects aren't too bad.
This would have been fun if the difficulty wouldn't grow exponentially.
You also really should use color keying for making the sprite backgrounds transparent instead of black.
Not bad, but it's too short.
Interesting tetris-style game, but I don't know how this relates to the Infection theme. The physics are quite interesting, but they caused one or two short slowdowns for me.
This would have been way more fun if it had prettier graphics (some gradients, AA and some particles when a sphere disappears would have been great) and sound effects.
Some small incosistencies I noticed: The spheres will wrap from the left to the right (but only after they're completely hidden) while the player can't do that. The attaching things seem to start with the wrong orientation (if I press cursor up they just fly to the bottom of the screen) and spheres will bounce above the bottom bar while the player can fly all the way down to the edge of the window.
After a while of playing this keeps slowing down, the counter at the top goes all messy and finally it crashes completely.
It's not too innovative because after all it's just a clone of Dance Dance Revolution style games -- it keeps boring to quickly IMHO.
What's so wrong with standard WASD + Mouse controls? This is unplayable.
Not bad: Hot graphics, good humour and innovative.
The problems with this game are that you can always carry only one condom and that your success depends a lot on luck.
Interesting approach on the graphics side. Looks interesting, but not too great. Sadly this ain't very innovative (It's just another simple Zombie killing game after all).
I think it's demotivating that the game's lost as soon as you touch on of the Zombies. Something like a health bar would have been nice.
It's short and some fun, but I doubt it could keep up the motivation if it were any longer. Also doesn't have all that much to do with the theme.
The game mechanics are a bit complex and I'm not sure that I understand them completely. I think you should have made the relation between weapons (like magnets and so on) and resistance meters more obvious.
The AI enemies movements and the graphics are a bit weird and for some reason this still isn't all that motivating to play for me.
Oh, and I think that in single player mode you should enabled joystick and keyboard controls, because I was a bit surprised to see it use my gamepad.
Nice graphics, but some more phases would have been nice.
The game feels very slow and because of that doesn't feel very motivating. It would have been better to either give more interaction possibilities to the player or to speed up the mushroom growing.
Over all the possibilities this game offers are a bit too limited.
Oh, and if you click the bar at the bottom after the game has started you get a runtime error which you can't see because the game's running maximized.
Nice. Will get boring after the sixth level or so, but quite nice.
Nice sounds and car physics. People are moving too quick IMHO and it would have been nice if there was more motivation to keep playing.
Simple, yet fun. Nice graphics, nice idea, nice story.
Looks quite interesting, but I can't figure out how to solve level5.
Seems to run a bit slowly on my computer, but it's still playable.
This runs way too slow, but the graphics look average and the sound's not all that bad.
Nice. Needs a way to win and more Star Trek characters, though!
Another nice thing would be more varied level design.
What the hell. This runs with around twenty million FPS and is very hard to play because of that.
First few levels are still some good fun though. (Maybe because it's so fucking hard to control the car.)
Looks nice and innovative. Runs a bit slow (~20 FPS) however.
Just another snake clone -- not really innovative IMHO.
You should include 'fmod.dll' in this package.
Oh, and I don't know why you allow me to drive the snake into the direction opposite of the one I'm driving to -- you never want to do that anyway.
Quite complex, but still some fun to play.
Very nicely done. It's not that innovative and contains a small bug. (Which you already know about :))
I like how you styled the game to a specific topic and the small details like the cootie profiles at the start and the menu item hovers etc.
Runs very slow. The game pauses for up to 5 seconds between movements.
Yup, it's too hard and it has an unfinished feel to it. Just gets repetitive way too quickly.
Quite nice graphics and sound though.
I can't really seem to figure out the theme relation.
Would have rocked if it wasn't as hard and had better controls.
I get graphic glitches when heavily scrolling.
Very nice graphics, sounds and theme-related idea.