Commies! by randomnine
WHAT!!! There is a desert level? I thought I was good at these games.. Excellent stuff, and nice soundtrack.
Foon → Ludum Dare Explorer → Users → SMX
| Year | LD | Theme | Game | Division | Category | Score | ||
|---|---|---|---|---|---|---|---|---|
| 🥉 | 2005 | 7 | Growth | LD48h#7 unofficial and pending votes - SMX results and comments | compo | Innovation | 4.00 |
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Po | Cl | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2005 | 7 | Growth | LD48h#7 unofficial and pending votes - SMX results and comments | compo | 2.38 | 4.00 | 2.62 | 2.29 | ||||||
| 2004 | 5 | Random | Title Unknown | compo | ||||||||||
| 2004 | 4 | Infection | Innoculator4x4 | compo | 33 | 2.67 | 2.50 | 2.53 | 3.50 | 2.65 | 3.00 | 2.83 |
WHAT!!! There is a desert level? I thought I was good at these games.. Excellent stuff, and nice soundtrack.
Could be fun if selected units would more easily recognizable
Too bad it isn't finished but making the infection visible through tha hair colour is an -EXTREMELY EXCELLENT- idea =)
There are more enemies than I got pills, I'm powerless!
Great shooter you got there. And the AI shows good group behaviour.
Best of the click'n'match category I have seen so far. Good job!
Technically excellent. Leaves nothing to desire feature-wise. Except: more blood!!
I had a big laugh playing this.. Now go and write a version with force feedback!
Would be big fun if only the controls weren't screwed. My favourite move is exploding the heli by pulling down before having taken off ;)
The simultaneous play gives a nice twist on an old idea. Complete and highly polished game.
Add sound and some attackers and this would make a great educational software.
Good stuff! You can never do wrong with zombies. I would like some more control on the victims though.
Fun stuff, though the zombies lead quite a short live.
Mmm, Schokobanane!! Nice levels, it's not easy to come up with good ones, but ... TODO: [ ] Viel mehr Levels
This is way beyond my sheep controlling abilities, but has every thing a game needs.
Much more fun than I anticipated looking at the screenshot. Very smooth controls and great tune/sfx.
Seeing the screenies I was hoping for some turn-based combinatorial game, but nice idea anyway. And I improved on my speed pixeling skills.
Unique idea. Maybe some missions could increase motivation instead of having an open end where you lose in any case.
Nicely designed monsters and, as usually, the best particle systems.
Pac-Man in reverse with nice microscopic-like look. I like that very much!
Neat twist on the classic top-down-shoot-around. The swamps were a great add-on to force the player to act a little more strategically. And it's nice not to be reset to the first level, but be able to recover. From level 15 on it's a little repetitive and too easy, but besides that big fun.
For me it's always hard to come up with puzzles like this so I enjoy it more solving them. These were nicely conceived, particularly level 2. Number 3 seemed not that logical to me, and I had some difficulties identifying the telescope.
It isn't really playable on my box, I can't imagine it is supposed to run so blazingly fast that you can not even read the scrolltext. Or is it? Note from DrPetter: It depends on vsync to keep the speed reasonable - make sure you do not force vsync to off in your gfx drivers
Though this is not Populous, I'm hooked by it likewise. It was lots of fun solving the levels (Still did not manage Level 3, but got 820 on Level 4). Highly polished: menus, GUI, and even a tutorial mode make it shine. Gameplay-wise not many news, the rules make it a bit static, but enough fun for the lunchtime break.
I stared at the screen watching a nice intro sequence until I realized that there was something going on and I should grab the mouse destroying the black invaders which came for no good obviously. Intuitive design anybody? Complaints: There were some gimbal lock like problems with the mouse inverting its direction. Subtile sound effects when shooting may add to the overall atmosphere. Oh, and I didn't have to touch key controls at all.
Haven't got much to say about this, it's cool. And Jack looks hilarious with his bare midriff top.
Nice, but it isn't so much a game at all, heh ;). Instead of the termites I'd rather play their opponents, like some military units trying to nuke them to hell whilst collaterally decimating civilians leaving their homes in panic.
This has a unique touch to it, and I like the way the physics are integrated into the game, especially the unfolding of the creature in the beginning. The downside is, it ain't much of a game, no other strategy is involved than deciding which of the two pills to take (OK, there once was a movie around that theme, which was quite successful, but that was in the last millennium). But I suppose it would be much fun fighting against an AI opponent or multiplayer against other creatures, trying to crack their heads open or rip their body apart.
Addicting, but way too hard, even in Wimpy mode, so I didn't even bother trying Easy. I like games where you learn something while you play, so I urge you to continue on this game. Some visual clues about your cells statistics would be nice, especially for the waste level, which can kill you much too fast.
Totally nuts in a Jeff Minter kinda way. Played till level 21 and my ears began to bleed.