Hitsuji: Shears Of Fury by Jamul
This is an AWESOME execution ... major polish, good art, has sounds (fitting, but no music and not much really interesting stuff there) ... even if this weren't a 48 hour production I'd like it.
Doesn't use construction as a gameplay theme -- only a cosmetic! -- and the concept is not great especially considering that. But it's still very fun to play with, and in keeping with the polish has a rather large play-value considering the dev-time (I probably spent more time messing with this game than any of the one's of seen so far).
Experienced no bugs during playtime, which doesn't mean there weren't any but is still a good indication that the technical side of this was also well attended. The game performs no genius technical feats, but is not childs-play in that respect either, and definitely gets my respect for what it does.
LD4 — Infection (15)
Tekram-S (v1.1) by Sol_HSA
A bit dull conceptually, but something I've never seen before and surprisingly fun to play, so I'd call that a success. Feels nice and polished; a solid gui / design for such a short time. Good job :)
Microbattle by dumple
Not sure how it related to the theme (I mean ... aside from the text that claims the triangles are virii...), but it's a cool gameplay concept with a solid implementation, and it's good fun, and the sound effects are way cool (I dunno, there's something special about the 'eating' sound; it hits the spot) ... so ... good work! Integration of help and game is cool, a nice touch.
The Trouble with Tribbles by Gopher
Interesting concept, decent art (animation would have been nice), but the gameplay just isn't fun. Bogged down by some bugs as well.
Cuzco's Goat Bloat Game by philhassey
Seemed the game crashed the first time I died and entered a highscore, but I could not replicate that. Very fun, fresh game; a great twist on the theme, funny sound effects, etc. I sucked at the game, but it still entertained me ...
Shrooms! by zoggles
It's a solid production, great art, a new concept ... but it's boring, horribly so. The idea just didn't work out. Maybe if it played faster, but even then it's a bit too random to be interesting to me.
Zombie Death (FINISHED) by wisebede
Game overall was just ... not very fun. I couldn't get past level 3, the civilians were unreasonably dumb, perhaps I just suck but it seemed the learning curve was not right. Sounds were annoying. Graphics were ... not particularly interesting. Concept seems rather standard. Does fit the theme, which is nice.
Mucus Infection by Thenend
Well, it's a finished, playable game.
Zombiepox by peitz
Zombies get stuck on walls, thus removing most actual play value to the game, but the great art, fresh concept, and relative polish pull it through. The sounds can get rather annoying ...
infeXion by bluescreen
Great art, solid implementation of a classic concept. Particle effects and transparencies rule.
Gooploid by Gnatinator
It's well done but ... far too slow to be interesting, and not particularly cool conceptually. A speedup such that most of the time in not spent waiting for something to click, and it would be a small pleasure.
OSWar by summaky
An old game done with a very painful interface, in which the mouse doesn't properly correspond to the selected rod, and the computers obscure the display. Starting grid is large enough that it seems most of the game is just looking for squares that only have one or fewer walls, a process made painful by the layout. Menu system is hackish, but that's understandable for a 48hr. Graphically it's not horrible.
Invasion of the Blobs by logicalhippo
Some fatal bugs bring it down, but it's a cool game none-the-less. Very nice concept. I wish recharging would go a bit faster -- it seems it could do so without changing gameplay significantly, and it's boring to wait for a recharge.
Infected! by Krzysiek-K
A solid entry -- could have used some gameplay fixes / changes, but good overall.
War on Infection by tareco
A good start, and playable, but lacks polish in gameplay and seems to have been a bit too much to do properly in a 48h. Gameplay sorta fits the spreading / infection theme in that one must acquire bases to win, but it's a bit weak.
Commies! by randomnine
An excellent entry on all fronts.