Mike_W
Don tget the point I move up and down and what
Foon → Ludum Dare Explorer → LD14 → abandon compo release
By george
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Innovation | 109 | 2.36 | 11 | |
| Overall | 115 | 1.91 | 11 | |
| Fun | 115 | 1.73 | 11 | |
| Theme | 120 | 1.55 | 11 | |
| Audio | 70 | 2.50 | 10 | |
| Graphics | 111 | 2.18 | 11 | |
| Polish | 116 | 1.82 | 11 | |
| Food | 20 | 3.00 | 9 | |
| Journal | 59 | 3.13 | 8 | |
| Technical | 119 | 1.50 | 8 | |
| Humor | 3 |
Don tget the point I move up and down and what
On windows:
Traceback (most recent call last):
File "abandon.py", line 627, in <module>
states.append(titleState())
File "abandon.py", line 117, in __init__
group=foreground)
TypeError: __init__() got an unexpected keyword argument 'anchor_x'
Um. Is the sound supposed to be white noise in a short, endless loop?
The game itself didn't seem to work right either. Some other squares went flying by at first, and the background changed colour, but then my square was all alone on the screen. Nothing else happened. Did I miss something?
What weird functions does pyglet use for a rather simple game?
Dang:
File "pygletgllib.pyc", line 63, in MissingFunction
pyglet.gl.lib.MissingFunctionException: glGenBuffers is not exported by the available OpenGL driver. VERSION_1_5 is required for this functionality.
All items except the player disappeared after moving to far up or down. I am not sure if this is intentional or a bug?
Hmm. I can't tell which of those counters is supposed to be the score.
My guess is that you're supposed to go up to get the greenish things to make you faster, then down and avoid the walls to pick up the boxes which score points... I dunno.
Anyway, the framerate goes way south after playing for more than 10-20 seconds. Also, I don't get any sound, not even white noise. Nice colours and visual design though.
Hrrmmm, I didn't get the rules. :(
Meep! I got this error:
Traceback (most recent call last):
File "abandon.py", line 63, in <module>
File "pygletwindowwin32__init__.pyc", line 423, in __init__
File "pygletwindow__init__.pyc", line 685, in __init__
File "pygletwindowwin32__init__.pyc", line 518, in _create
File "pygletwindowwin32__init__.pyc", line 364, in _set_window
pyglet.gl.ContextException: Unable to share contexts
I'm running Vista, and I've got this same error from other games using pyglet.
Not really sure what I'm supposed to do, when I collide with squares the bottom number increases and a pleasant sound is heard, when I collide with a rectangle, the top number is increased and an unpleasant sound is heard. If I go too far in either direction I'm alone.
It took a while to figure out what to do. As I went up, there didn't seem to be very many enemies, but when I went down instead there were more and more. I found that despite the somewhat jerky controls, the difficulty wasn't very high. I also have no idea what the number at the top was for, it stops at 300.
I liked your choice in color, and wanted to like the game... but I honestly didn't really understand what was going on, even after playing the post-compo version. The lack of instructions combined with the fact that everything is the same color and general shape makes it very hard to figure out what to do. The dual scores make it even more confusing...