FoonLudum Dare ExplorerLD14 → Crush

Crush

By jpfed

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CategoryRankScoreCount
Innovation333.5317
Overall413.3517
Theme523.5917
Fun642.9417
Polish14.3816
Audio243.5616
Graphics303.7617
Food33.9111
Journal124.0011
Technical203.4416
Humor4
Timelapse3

Comments

scionkiller

Really well done, enjoyed the game. Like the fact that there are configurable options. Graphics and effects are suitable, and the sounds are good. Menus are nice.

hamburger

That was fun, thanks. I was confused by the timer - in the 1 player context, what's the point of a timer?

muku

Really enjoyed graphics, sound and overall polish in this one. Gameplay rules seemed a bit too random to be really meaningful, but I probably missed something. After playing twice (winning the first game by more or less blind fumbling, drawing the second one), I failed to see any deep strategy. Then again, two games is probably not enough for a board game like this. Liked it overall.

Hamumu

As a game, it seems pretty boring. As a product, it's really well polished, lots of options and stuff. I was glad when I finally discovered the space-to-skip feature. That made it feel a lot more exciting, but I think the rules themselves make it pretty dull too, just not a lot of smart choices to consider. I wonder how it would be if you could set as many moves as you wanted (as many as you could enter in the given time)... a lot more frantic! Probably not real thinky.

Endurion

Very polished, the game play could be enhanced maybe.

agj

Having both players play simultaneously eliminates the first turn's advantage. Actual board games can't get away with that!

ondrew

Nice board game, but the fact, that you play simultaneously and large number of pieces make it a little more of an action game than logical puzzle.

Tenoch

Very nice tiles and sound effects. I'm not a big fan of randomness in board games, though, so I didn't like too much the wall part. Maybe with a little more complex set of rules, better strategies could emerge.

DrPetter

Why wouldn't my move apply directly as I clicked on the destination tile? I figured out that I could press space to skip the timer, but that's really kind of inconvenient.
The instructions page was way too wordy for such simple gameplay. You could have said the same using 1/3 or 1/4 the text. I almost couldn't bring myself to properly read all of it ;)
Can't say I spent too much time strategizing - I mostly just performed the most immediately attractive move until I lost... I'm not much of a board game player.
Presentation was overall rather polished and crisp though.