Foon → Ludum Dare Explorer → LD14 → Spacewalls

Spacewalls

By crux

Percentile
CategoryRankScoreCountLD14Ever
Fun463.251661.655.2
Theme573.561651.256.4
Overall643.181746.638.9
Innovation942.691621.822.1
Audio423.061653.842.3
Polish543.191655.060.3
Graphics743.061738.333.1
Journal373.56967.270.0
Technical543.001550.853.8
Humor4

Ratings received

OverallAudioFunGraphicsHumorInnovationJournalPolishTechnicalTheme
2321345224
434243424
4343333
2324
434325434
3231333
34443334
222313332
334323334
44342443
43553544
2322323223
3452344
333332333
434344335
3333233334
434233333

Comments

muku

Fun game. Liked the graphics and how the sounds would often seem to form a rhythm of their own. Got to level 10 or so on my first attempt. Ship movement could do with feeling a bit smoother, but otherwise very nice.

drpetter

Ooh. Kind of neat idea there, even though it's just a simple shooter. The gameplay gets unexpectedly complex and interesting on later levels where you can't take out all enemies in one round so you need to circle them. It's kind of hard to play with the choppy framerate though. Smoother movement and controls could have made this really enjoyable. +1 weirdness for the rotated start button ;)

sparky

Gets pretty difficult later where you can't simply shoot everything and the wall is closing in.

coreytaylor

Nice twist on asteroids.

tenoch

-1 in graphics for using the non made during compo background.
the rest is fine. maybe collisions are a bit imprecise.

psysal

Awesome. This is a great concept and execution. Simple little shooter and the spherical death-wall makes lots of sense. Excellent graphics and I really like the transitions from level to level. Slick little game!

dani128

Life counter seems bugged. Other than that, nice work. The only thing is that I would have liked a bit more inertia on your ship, to make it easier to circle-strafe the enemies. Framerate was smooth on my machine.

covenant

Ship movement could ge better, but it plays well. Quite addictive! :)

simon

Survived to level 10! Quite fun. I think I would have preferred smaller ships and player size, though, so the field was a bit more sparse and you could weave in and out of them instead of just moving around them.