muku
Fun game. Liked the graphics and how the sounds would often seem to form a rhythm of their own. Got to level 10 or so on my first attempt. Ship movement could do with feeling a bit smoother, but otherwise very nice.
Foon → Ludum Dare Explorer → LD14 → Spacewalls
By crux
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Fun | 46 | 3.25 | 16 | |
| Theme | 57 | 3.56 | 16 | |
| Overall | 64 | 3.18 | 17 | |
| Innovation | 94 | 2.69 | 16 | |
| Audio | 42 | 3.06 | 16 | |
| Polish | 54 | 3.19 | 16 | |
| Graphics | 74 | 3.06 | 17 | |
| Journal | 37 | 3.56 | 9 | |
| Technical | 54 | 3.00 | 15 | |
| Humor | 4 |
Fun game. Liked the graphics and how the sounds would often seem to form a rhythm of their own. Got to level 10 or so on my first attempt. Ship movement could do with feeling a bit smoother, but otherwise very nice.
Ooh. Kind of neat idea there, even though it's just a simple shooter. The gameplay gets unexpectedly complex and interesting on later levels where you can't take out all enemies in one round so you need to circle them. It's kind of hard to play with the choppy framerate though. Smoother movement and controls could have made this really enjoyable. +1 weirdness for the rotated start button ;)
Gets pretty difficult later where you can't simply shoot everything and the wall is closing in.
Nice twist on asteroids.
-1 in graphics for using the non made during compo background.
the rest is fine. maybe collisions are a bit imprecise.
Awesome. This is a great concept and execution. Simple little shooter and the spherical death-wall makes lots of sense. Excellent graphics and I really like the transitions from level to level. Slick little game!
Life counter seems bugged. Other than that, nice work. The only thing is that I would have liked a bit more inertia on your ship, to make it easier to circle-strafe the enemies. Framerate was smooth on my machine.
Ship movement could ge better, but it plays well. Quite addictive! :)
Survived to level 10! Quite fun. I think I would have preferred smaller ships and player size, though, so the field was a bit more sparse and you could weave in and out of them instead of just moving around them.