Foon → Ludum Dare Explorer → LD15 → Knight of the Cave Dragon

Knight of the Cave Dragon

By grimfang4

Percentile
CategoryRankScoreCountLD15Ever
Innovation682.862252.431.3
Fun742.772247.524.7
Theme503.452265.249.1
Graphics752.912247.126.4
Audio692.482150.017.0
Humor712.331549.224.4
Overall653.002251.726.0
Community732.781848.560.1
Coolness33173.822.6

Ratings received

OverallAudioCommunityFunGraphicsHumorInnovationTheme
22222133
21221222
3232234
22323223
32233124
5454354
2222212
233323
33222124
33433423
31124232
32433334
52553344
33424333
45245345
3223334
34332244
221332
22222224
4343334
4243444
333334

Comments

sparky

Nice, also good idea to incorporate light puzzles.

IMHO the controls have too much drift, you slide too much after landing.

jolle

Played OK until I reached this gate, into which I threw torches in the wrong order, so I didn't really see very well to reach the third torch. Could use a restart level thing, Esc quit the whole game.

erki

I like the torches :)

Had a torch disappear when I threw it off screen on the first gate, but I restarted and got past it fine the second time.

The controls are really slidey, and I was popped up onto a platform once when jumping at it.

The bats have a weird hit box.

Nice little adventure.

drymarti111

Oh man, is the Dragon even beatable? Of the 25 games I've tried this feels like the most complete!

spindleyq

I wasn't sure what to do in the second level. There weren't any clues that I could see. Looks nice and other than the slightly weird controls (maybe use up for jump? z,x seem to be ok).

gilvado

Liked it :). The dragon kicked the crap out of me 3 times, I guess I won't see the end :P.

flipsky

The hit detection and player physics feel a bit off but overall it's fun. I died to the dragon though and didn't want to play through the whole thing again.

mjau

The collision detection is way off. I thought one of the bats was invulnerable since I could slash through it completely without even hitting it. Tried all the way from bashing it with the hilt close up to barely touching it with the tip of the sword, with no effect. Then suddenly it decided to start being hittable some time later for apparently no reason. Most of the bats weren't that bad, but it still felt random whether or not they got hit.

I threw my torch at the dragon, which didn't seem to have any effect. Its fireballs didn't light up the room, so I thought the rest of the fight would be in darkness until I discovered that I could just go behind the dragon's head and be completely safe there while spamming it with the sword. I guess that wasn't the way you intended the fight to go though..

You should include dependencies with the Linux version too btw (and set up loading with either LD_LIBRARY_PATH or RPATH), I had to copy a lot of libs from a 32-bit distro to get it to work.

furblesmith

The torches and lighting puzzles are cool. Fighting the bats was not very interesting though.

In the final battle, the dragon stopped attacking when I stood close to it. This made it very easy to defeat.

funkyjive

A fun game. I like the maze and the torch puzzles. I found the hit detection for the player's attacks wasn't that great,

gerrys

Fun! But I knew I was screwed when I threw my torch at the dragon and it didn't kill it.

morre

Gameplay isn't too bad, but it could use some better collision, more fine-tuned controls, and more variation (I haven't yet tried the post-compo version, but I understand you've fixed some of these issues there). I like the lighting. The sprites are pretty decent, but the terrain is a bit simple-looking in comparison.

Well done :)

daithi

I sorta like the blocky gradient thing you have going on with the torches. It would be very cool actually to tailor the style of the game with that general style methinks.