FoonLudum Dare ExplorerLD16 → Soulspark

Soulspark

By sonnybone

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CategoryRankScoreCount
Graphics83.8927
Overall203.4427
Community64.1817
Coolness1100
Innovation473.0427
Fun353.0027
Theme413.5927
Audio871.005
Humor851.9010

Comments

eli

Absolutely taken by the visuals, especially the empty city. You nailed it. Add some windy ambiance music and you're gold.

Draknek

Love the graphics. Sound would add a lot, I think.

The jump was confusing. I eventually worked out that you had to be moving before starting the jump, but it's not how most games work so wasn't obvious.

philomory

The graphics were very nice, as other commenters have noted. The game has a very explore-y feel to it as well, though at the end looking back one realizes that there was not a single branching path choice anywhere, which somewhat detracts from any actual explorations. Also odd, you cannot *add* horizontal momentum during a jump, but if you *let go* of left/right, you stop moving horizontally in the jump. That's a little weird. If the jump starts with horizontal movement, it should continue with horizontal movement until you land.

C418

The martians won? Those bastards!

Covenant

Too bad the collision detection is so buggy on the jumps/platforms...
Is very good otherwise... :)

Hempuli

I forgot to read what the items do and got suck. ;) Nice game.

Codexus

Nice game, I played it to the end. It just lacks a little bit of excitement.

AtkinsSJ

What's here is really good. Just needs audio to perfect the atmosphere. A pity you didn't have time to extend it.

Wiering

Hard to play. I kept getting dead battery.

Jordan Magnuson

Very nice. I played to completion, and was taken with the thing the whole way through. The idea seems to be derived direct from Wall-E, but I don't mind that, as it's a great idea to turn into a game (and generic enough, I suppose). I didn't see how the jump worked at first, so was confused by that, but once I figured it out I thought it was great: different from the norm, and felt good, too; ++innovation points. I Really don't have anything to complain about: I would definitely love to see the game expanded. (Oh, one thing: I thought a fullscreen option would be nice, as the window didn't "fit" very well on my 1280x800 laptop display.) Great job.

dock

Amazing work for a ludumdare game, it's a very ambitious project! Some of the interface controls were slightly difficult, but there was obviously a lot of work present within this. It's a shame that you weren't able to finish it further, but congratulations!

wonderwhy-er

Engine is little bit buggy and makes expiration not so "flow"ish. Use of theme is fine. Not innovative tough. Lack of sounds make it little bit dead... May be it amplifies feel of empty city but but at least robot itself should have been making some sounds.
Pretty good for 48h tough.

Undead3

Great visuals. The first screen is very nice too.
I had troubles to find the robot at the start. The jump is unusual but not so difficult to master.
The robot is a bit slow (maybe it's necessary for the atmosphere), there is no save and no way to interrupt the intro, but, since the game is not too big, it's OK as long as you succeed in about 3 tries.

sf17k

well it's certainly got the appearance of a game that would take a month to finish

increpare

hah! took me ages to figure out how to get out from behind the tank : P

sinoth

My controls would stick sometimes after alt-tabbing out, making the game unbeatable :( [Note: after a few failed attempts I figured out I needed to hit the alt key again. Not terribly intuitive, consider listing ALT as the mousegrab key?] The graphics are wonderful.. I would love to play the full game.

sylvie

I really liked the graphics, especially the vaguely wiring-schematic-like patterns on the ground. It's too bad there wasn't much to do in this version but an expansion with a less linear structure could be good.