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jao247

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Feedback left by jao247

jao247 leaves an average of 6.0 feedback comments each event.

LD17 — Islands (5)

islands by increpare

I'm not 100% sure, but I *think* I liked this a lot. Just been checking out www.notgames.org, and I'm really coming to believe that this kind of thing is what we need right now for our medium to advance.

Graphically, I simply loved it. Whether it was really good beyond that is going to take me some time and thought. But very nice effort in any case.

(Oh, and I don't think this should have any music, but the sound of some gently lapping water would really add a lot, I think.)

Paradise Fort by Hempuli

Very nice entry! I found the learning curve to be a tad steep, but not sure how you could have prevented that. Otherwise, pretty graphics, nice idea, and good execution!

Waves by Gregory Avery-Weir

SonnyBone says ...

"I love how he builds such unrealistic speed when swimming upwards from the depths of the ocean... then you FLING out of the water and barely miss helicopter blades on your way back down into a shark's mouth."

That's what the game's box text should be. Anyway, I love the little dude sprite, and the somewhat ridiculous physics, and the built-in mini-puzzles. As I mentioned before, there's a really nice exploratory aspect here. And the controls feel pretty good most of the time. Nice job!

The main improvement this game could use, I think, is fine-tuning the controls even more, and the little circles, to make it relatively easy--but not *too* easy to be able to do a perfect level run and get all the circles. You know how good it feels to play a perfect Sonic level, where you never stopped moving, and never went backwards? That's what this game could have.

a bridge too far by hazman

For some reason I can't open the archive :(. Using 7zip, getting "cannot open file as archive." Tried downloading a couple of times.

Savory Sea Hoss by SonnyBone

I love the absurdity of this. Also the art style (very close to what I was considering). Scoring seemed pretty random, but I think that's how it should be, as it adds to the "nuts" factor. Sound effects would have been nice (especially when killing survivors), but the fact you had time to make some music is pretty impressive. Nice work!

LD16 — Exploration (7)

Finding Her by nitram_cero

Nice work. I really like the idea here, though it was a bit hard to figure out exactly what was going on story-wise (even though your little icons are great)... It would be nice to maybe have some indication if someone has new information to offer. I think spicing up the environment a bit wouldn't hurt, though that's not a criticism, as I'm well aware of the constraints that 48 hours create :). I liked the visuals, and your soundtrack was nice too. Oh, and so far I've played through to one ending (talked to the red guy, and the protagonist walked away sad). Definitely interested to see where this goes!

(Oh, and PS, I have a walkthrough up for 5 Colors now, and a new, less buggy build -- your input's always valued.)

Tomb Explorer by Frimkron

I used to live in Egypt, and visited the ancient Egyptican tombs quite a few times, so I think this is sweet :). It looks like you've got a great engine foundation laid here for something that could be really cool: just polish up the engine a little bit, add some traps and stuff, and it'd be just like exploring back home :).

On the engine side, I was getting a fairly low framerate on my netbook (hovering around 14fps), so the game seemed to respond slowly, but that might not be a problem generally; this feeling was added to by the fact that the pc walked forward and stopped at every square: I think it would be nice if you could walk continuously without stopping, if holding down an arrow key. Also, line of sight seemed a bit odd, as sometimes I could only just *barely* see in front of myself, but then I'd come to an intersection, and the whole thing would light up from top to bottom.

Love the oldschool 2.5D vibe you've got going... reminds me of C-Dogs. Great work for a weekend!

Ezo by C418

I *love* the idea here, and hope you continue to pursue this... I think you could end up with something really incredible. As it stands, very nice prototype. Will definitely pop open your source code at some point, as I'm interested in exactly what going on down there. I'm curious: did you have any particular inspiration(s) for this? In any case, kudos.

PS: You mentioned that you were having trouble finishing 5 Colors: Pandora, and I just wanted to let you know that I now have a walkthrough up.

MindPloration by Risko

Fantastic idea Risko, and I like your basic execution (color everywhere, clashing, seeping, text, pixeled images...). Made me think of Sanitarium (one of my favorite games), just because of the theme, even though its a completely different execution. I don't know if there's much to add here... as someone mentioned, some trippy music might be nice. I felt a bit stuck after I transformed into the "small person" and wasn't able to jump as high anymore, but I suppose that's all part of the point... in fact, now that I think about it, more transformations and interactions might make the game more engrossing, and add a bit more depth. Overall, great weekend game.

Soulspark by SonnyBone

Very nice. I played to completion, and was taken with the thing the whole way through. The idea seems to be derived direct from Wall-E, but I don't mind that, as it's a great idea to turn into a game (and generic enough, I suppose). I didn't see how the jump worked at first, so was confused by that, but once I figured it out I thought it was great: different from the norm, and felt good, too; ++innovation points. I Really don't have anything to complain about: I would definitely love to see the game expanded. (Oh, one thing: I thought a fullscreen option would be nice, as the window didn't "fit" very well on my 1280x800 laptop display.) Great job.

The Legend of Purple Dot - Epsidoe 1: Purple Dot the Explorer by philomory

Damn. I actually really like this. I've played six games today, and this is my favorite. Basic and simple, yes, but the foundation of mechanics, scoring, and abstract-yet-tangible theme are sound. I actually felt like a surveyor or map-maker or something as I trudged along with my pink dot. All you really need is a good algorithm for creating a succession of levels, and *perhaps* a refinement of how the random level generation and scoring fit together, and you've got yourself a winner of a casual game. Oh yeah, and global high scores, of course :P. Seriously. Make it, or I will ;)

Kudos.

Oh yeah, and my high score is 3990 (eat that, SonnyBone ;). I only missed the last block on that one due to my own stupidity.

PS: Did you see that I fixed that ridiculous bug that was ruining your 5 Colors experience? Stupid video cards... [mumble mumble]

the light at the end of the tunnel by ippa

Nice start ippa! Seiklus is one of my favorite games, and I felt some of its vibes running through here. Add some stuff to discover, maybe some other variation between screens, and this will be a real winner. Nice work!