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islomania
islomania
By hazman
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Theme | 34 | 3.71 | | |
| Humor | 48 | 2.43 | | |
| Innovation | 56 | 2.93 | | |
| Coolness | 62 | 11 | | |
| Fun | 79 | 2.36 | | |
| Graphics | 81 | 2.57 | | |
| Community | 84 | 2.33 | | |
| Overall | 93 | 2.50 | | |
Comments
I love how you're 'exploring' and 'claiming' places that are usually already populated.
CHRISTOPHER COLUMBUS REPRESENT
There's an error if you try to drop a flag while in the boat and not near an island. Also... I can leave and exit the same side repeatedly and get a different area each time. MADNESS!
Wish to have seen a bit more complex game, tbh... Liked the graphics, and I could have seen this evolving into something more "gamey"
I made a camping site on my island :)
A neat, sandbox explorer with a defined but leisurely goal. A bit hampered by the fact that there was no consistent 'space' being explored as far as I could tell; What is west of an island at one point may not be west of it next time you go.
I like the little touches like people (or are they mermaids?) swimming in the ocean not near an island.
Incidentally, I was able to get 17 points, the readme says 16 is the max. Do I get a prize? ;)
Fun to explore, I'm quite happy with my island.
It's OK. It seems a bit broken (One game I had to restart because I glitched into the wrong side of the map). I'm not sure what 'p' does except make you lose the boat.
I liked the design of the islands a lot. Each one feels like it has its own implicit story.