KungPhoo
Very nice game. The controls are a bit... 1990 IMO. A menu might be better. Also, the missing of a single player mode is a bit of a problem. A true shame that you couldn't implement at least a very silly AI algo.
Foon → Ludum Dare Explorer → LD16 → derelict_
By Stuckie
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Community | 44 | 3.33 | ||
| Innovation | 48 | 3.00 | ||
| Graphics | 57 | 2.92 | ||
| Theme | 79 | 3.00 | ||
| Overall | 80 | 2.67 | ||
| Fun | 82 | 2.33 | ||
| Coolness | 101 |
Very nice game. The controls are a bit... 1990 IMO. A menu might be better. Also, the missing of a single player mode is a bit of a problem. A true shame that you couldn't implement at least a very silly AI algo.
CREW SELECT IS RAD. This game needs some work, but you're off to a great start.
I have a soft spot for turn based strategy, and I know how hard it is to do it well since I tried to do it for LD15. You noted that skills don't work in the post-mortem, but, I couldn't get weapons to work either. Ah, well.
Good start. Now to finish it and you'd make quite a few people happy.
I tried really hard to like this! The exploration aspect is there. It would be less frustrating is A: Walls has a different texture than black, and B: It warned when you were switching turns. I love TBS, though!
I thought I was getting somewhere, but I finally found an alien and discovered I had no way to shoot, apparently. Is there a trick to it beyond firing mode + enter on an enemy? I concur with whoever said the walls shouldn't be black... SO confusing that they are the same as unexplored space. It seems like you got overambitious - bunch of different classes with special skills to choose from was cool, but being able to properly control and play just plain old soldiers would've been better!