Definition of a Ghuest by Sand-Gardeners 2018-04-29T22:51:27Z ♥ 2
I really like this interpretation of the theme, that's really creative. I definitely felt uneasy playing it, which is what I like in most of the games I play. The wireframe part of the game was really creepy. Well done to all involved!
LD43 — Sacrifices must be made (5)
Chaos Shelter by Sockyman 2018-12-05T02:57:18Z ♥ 1
I didn't survive too long, but I still enjoyed it quite a bit. I like survival games like this, but I wish there had been music and sound effects as well -- it felt a little empty without those. Overall nicely done though!
Gift of Life by Pez 2018-12-05T02:40:33Z ♥ 0
Nice job! I really liked the art and the lighting, both were really well done, and the idea was pretty clever. I felt like the PC controls were a little awkward, but luckily I had a controller lying around that I could use. Overall though I liked it!
A Key Sacrifice by CalLavicka 2018-12-03T05:17:09Z ♥ 1
This was great, I enjoyed this one quite a bit. I would've liked some sort of feedback on enemy ship health or something so that it felt a bit more rewarding to shoot them -- as it was I never knew how close I was to breaking up a cluster of enemy ships so I would usually just give up on them. Some more frequent power ups or something would help offset the mental gymnastics of remapping my keys so frequently too. Really enjoyed it though, great job!
An Adventure within a Deep Forest by BoltKey 2018-12-03T04:29:10Z ♥ 1
Interesting idea! The perspective shift feature changes way too fast for it to be remotely useful, so I never really used that, and the audio was really harsh so I had to mute it. Putting some more time into refining the audio and sound fx would be really worthwhile, especially with a game where almost everything else is really well done. Ultimately I got stuck and gave up, but enjoyed it nonetheless.
Brick Climb by Funkyjive 2018-12-03T04:22:18Z ♥ 1
Great job, I actually ended up playing this one for a while. I didn't really use more than one robot at any point though, so maybe tweaking the mechanics to make the game punish you for losing the other robots would be good so that the player is encouraged to try to keep them all around (although I understand that sort of defeats the point of the whole sacrifice theme). Just something to think about I suppose. Nice job overall though!