FoonLudum Dare ExplorerLD41 → Escape from... something

Escape from... something

By oxygenium

View on ldjam.com

CategoryRankScoreCount
Overall10512.9125
Fun7823.0825
Innovation10512.7125
Theme10832.7125
Graphics10112.5425
Audio7541.9724
Humor9322.1623
Mood10972.3425

Comments

ninjascribble 2018-04-25 03:52

Hey, this is great! You deserve much more attention than you've gotten so far. The stealth mechanics are simple to understand, but certainly made me think about the second and third puzzles, and somehow the two genres actually work really well together here. Solid entry!

talonos 2018-04-25 16:00

Nice job! Took me a while to figure out you can only push the 2x1 block on one axis. I think it may be nice to have a way to reset the guard after he sees you. Right now you can run away but doesn't really help unless you already unlocked the exit.

oxygenium 2018-04-25 18:14

Thanks for reviews!

In game if guard will hear you but not see then after a moment he will return to his first position, but when he see you then he will chase you all the time. Then if you have open teleport you can run from him but otherwise you are doomed to failure.

So you must be very careful and not to be seen by enemy, especially if you don't have open teleport ;).

kleinzach 2018-04-26 00:22

Very solid entry. I got confused by the third puzzle with the new double wide block, and was thinking that it was just a glitch that I couldn't move it to the right onto the switch. I would recommend introducing a new mechanic like that in a more safe environment to give the player an opportunity to figure out how it works. The vision cone and sound circle were very well implemented, those can make the difference between a good stealth game and a frustrating one.

oxygenium 2018-04-26 21:06

@kleinzach Thanks for review ;). Yea I know it's good idea to learn a player about new mechanics in game but unfortunately I was creating these levels in last hour of Jam so I had to create them fast :D.

lectvs 2018-04-26 22:52

Neat game! I like the fact that you move around the obstacles to create new places to hide. I would have liked the pushing animation to be a little faster, it felt almost absurdly slow. Also, like you said, CTRL messes up stuff in the browser. Maybe use a different key for that (C is also a common key for crouching).

tayl1r 2018-04-26 22:52

Oops! Turns out Ctrl+W closes windows in Chrome!

Nice entry.

benbusby 2018-04-26 23:02

This was a lot of fun! I really liked having to learn the enemy's movement patterns and everything in order to get through a level. The third level took me a while to get. If I had any feedback, it'd be that maybe the player shouldn't spawn so close to the edge of the level, like on level 2. I kept falling off the edge right after respawning after the guy would catch me, so I'd start dying multiple times. I really liked this game though, great job and I'd like to see more of this!

oxygenium 2018-04-27 00:51

Thanks, I'm glad that you like it ;)!

@lectvs I wanted add some "polished" animations thanks which pushing the obstacles would not seem so slowly but I don't had enough time for this. Although this is good idea and in the future maybe I will improve a little the pushing speed ;).

@lectvs @tayl1r First I wanted add for crouching the C button but WSAD+C is a little uncomfortable in this game. Anyway now I added for crouching the C button and the right mouse button.

@benbusby Thanks for suggestion. In the future I will probably replace these red fields to something less "frustrating" ;) or maybe I will improve the character movement (less speed and less slip).

travis-spuller 2018-04-27 15:54

These are my thoughts

**Good**

The question mark of when the guard sees you is really neat and the AI of them chasing you is pretty good

I like the particle effects you have for the exit portal thing. Both when it's locked and when it opens

**Improvements**

You need to add a lose game event if you fall off the level. End I think you should fall like it's an endless void

Add an animation for pushing objects over

Nice to have a sound effect for when the level door opens so you know you complete the level

I think the guards move too quickly when they move from their spots. Rotating seems fine

The concept is self explanatory, but I think it'd still be a good addition to have UI arrows guiding the player how to play for the first level

It wasn't clear at first if you could roll the longer block while it was laying down.

The wind sound effect is a bit irritating. I didn't think it fit well in the game.

dovakla 2018-04-27 23:30

I think this is a pretty good start, although I wish it could be faster.

Also, does the AI cheat? I feel like it would chase me (after I'd aggroed it) even when I was outside of the circle.

Not bad for your first LD!

oxygenium 2018-04-29 12:13

Thanks for reviews and suggestions! @Dovakla if this was 2 or 3 level then maybe enemy just changed his path. I tested AI a while and not noticed such "anomalies" ;).

patrickgh3 2018-04-30 03:54

It's simple but fun! The levels were pretty good, I just wish I had to spend less time waiting around. And I feel like some more mechanics would make the game more interesting. The little smooth animations everywhere add up to make the game feel lively, great job there. And though the graphics are abstract, the colors and the shadows make things pop.

I'm surprised this is only the second entry I've seen that references 420 :P And man, I feel you on the deadline rush, it happens every time for me, haha.

wrexialmt 2018-04-30 11:55

Cool game, a bit too slow while pushing the cubes for my tastes, and theres no indication that you cant move the 2v1 from the 2 side so it was kinda "urgh... i have to do this again" scenario but its an ok jam game :D Good job

oxygenium 2018-04-30 13:46

Thanks!

@patrickgh3 Regarding to the more mechanics I thinked about a lasers, mirrors, traps for enemies and many more but as you've noticed I was on the "deadline rush" and I don't had time for these features :D. In the future if I expand this game then I will definitely add these mechanics and a lot more.

@wrexialmt Yea, I unfortunately don't add any hint in game for lack of time but I add now hint in the description above. Maybe this will help to the new players ;).

infinitycore 2018-05-03 10:22

I broke it by falling off the edge in the second level

ava-skoog 2018-05-14 15:55

Enjoyed it! Wish there were more levels, because I totally would've kept playing! C:

Perhaps stealth plus puzzle isn't the most unexpected combination of genres, but it definitely makes for engaging gameplay, and LD is definitely a good way to try out new ideas. You could keep working on this post jam for sure!

My only real complaint is that the character was sliding around, which made it feel a bit unfair sometimes when I slid into the red border around the level and died. I also ended up never using the run button because I felt that the normal speed was fast enough and again I was afraid of sliding out of the level if I went even faster. Did crouch a lot tho!

Seeing the range and visual field of the enemies directly was really neat, and it was great to see the visualisation update while holding the crouch button.

The few puzzles there were were challenging enough, especially the last one!

Interesting choice of background audio, haha.

Overall, nice job!

oxygenium 2018-05-14 22:28

@ava-skoog thanks! I did not think about it to finish the game now on this Jam, but I will probably do it in the future with a much better audio-visual effect ;). For some time I'm creating another game and this game is in the "queue" ;).

I agree that the character's movement is not very good and needs to be corrected.

As for the background sound, I added it 15-20 minutes before deadline, so it was not a well thought out choice :D.

nilead 2018-05-15 19:54

It's not that much incompatible, but the mechanics were well implemented and it's fun so who cares?