Abortion Boy by Saering 2018-12-05T15:07:05Z
Beautiful game! I'd love to play more but I have to go and play Fortnite.
Foon → Ludum Dare Explorer → Users → Oxygenium
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2018 | 43 | Sacrifices must be made | Cross the Hell | jam | 327 | 3.64 | 3.37 | 3.85 | 3.90 | 3.62 | 3.32 | 2.98 | 3.56 | |
| 2018 | 41 | Combine 2 Incompatible Genres | Escape from... something | jam | 1051 | 2.91 | 3.08 | 2.71 | 2.71 | 2.54 | 1.97 | 2.16 | 2.34 |
Beautiful game! I'd love to play more but I have to go and play Fortnite.
@madbear-gang Thanks ;D. Level 3 I was creating fast for lack of time and not much testing (last hours of jam). It's pretty hard (I died ~20 times when I first time passed it :D) but you can finish it. In this level you must save the HP for the end platforms.
Thank you all for playing and for the comments! :)
@fireslash Referring to some tips: > **"Levels don’t seem to be timed for “zero cycle”. (For example, the third level has the first platform too far away to make a jump even if you move at maximum speed)"**
I don't know what you mean with platform on the level 3 (that platform after ground with spikes? If yes then after spikes you have another platform in the second dimension) but I special for that recorded the video where I pass level 3 ;). You have it above in the game description.
> **"The right click power tends to fade a bit slowly, which leads to some frustrating moments"**
"It's not a bug, it's a feature" :D. Player have to learn this mechanics over time (he must to know when he have to jump to the other platform and don't fall through it). Unfortunately I don't created many easier levels where he can to do it, so I understand that it can be frustrating for some people ;c.
> **"The power circle obscures the other world, meaning moving platforms are extra evil."**
The idea was that the player have to remember some path of platforms. But maybe solution is to create a "easy mode" and when player will use the power then he will see a shadows of the platforms in the other dimension.
Anyway thanks for your feedback! Any comment give my more idea how to improve this and next games! :)
Thank you all!
@bartosz Referring to your feedback:
> **"make player movement feel more ‘alive’ - now he walks too slowly - feels like he is drowning in glue…"**
Maybe you have right and I could rise speed but if I set it too high then players can have problem with landing on the small platforms (unless I reduce the character size).
> **"overworld and underworld colliders should have effect always - this way you don’t have this feeling of “platform is there but it vanished - this leads to frustration”"**
But then player for example can die when he will jump on the invisible spikes and be frustrated too :D. And this is main mechanics - one world don't colliding with other. I think solution could be to give a player power of reverse the time to 5-10 seconds instead of start the level from beginning ;).
> **"circle of showing underworld is expanding/shrinking too slowly - it should be almost instant"**
I already answered for a similar remark above. Player must learn when he have to release the right mouse button - unfortunately I did not have time for create easier levels where player could learn this without many deaths. But maybe you and @fireslash have right and I should speed it up a little bit.
> **"game should make players remember where things are (platforms) but let them to jump on invisible platforms as well"**
Same as the second sentence ;).
> **"moving platforms should carry you with them."**
I definitely agree with that :D. I forgot to set character as child of the platform when he is on it ;).
Thank for your time which you spend to write this remarks ;).
Thanks! ;)
@yoni Yea, I know to use the keyboard and mouse is weird in this game mechanics. I used mouse because I wanted implement to this game attack to LMB and use cursor to grab some items to puzzle mechanics. But in this case where I did not do it, I really should change it. So now you can use power too on the **Enter** button. I checked too settings for one hand (A - left, D - right, W - jump, SPACE - power) but it was a bit uncomfortable ;).
This instructions I wrote in last minutes of the jam so that's why it looks like this :D.
@madbear-gang @chaczyk @sargonius @dob @fireslash @dyn @natethegreat @nucleartide @tadpolily @raveroth @bartosz @codesity @awix @alleskapaul @guine @morriss @sam-reid @yoni @yazara @kaeveris @zanagi @suchista @captainpilot
I have just finished update for this game so if you want to try you can play here: https://oxygenium.itch.io/cross-the-hell-full-version
Some changes / updates: - 9 levels, - Added boxes and triggers for some puzzle mechanics, - Added enemies, - Player now can attack with dagger (3x "combo"), - Added some additional visual effects, - Level with "mini" boss, - Level with boss - Necromancer (don't jump on his head :D), - Added main menu, - You can now pause game when you press the "Escape" button, - You can restart or skip the level, - The second dimension now **is shrinking faster** (thanks for feedback, this was good idea ;D), - Added some new sounds, - If you will stuck in wall then after while you will explode, - Mini cutscene after last level.
full.png
21 wave was a inquisition armageddon! I had everything and they destroyed this all on the pieces in the seconds!
Nice addictive game but a mini tutorial would be useful on the beginning ;D. And I think a separating the cultists from the recruits will be a good idea because it is a little hard to choose them :D.
Interesting game :D. Nice mechanics but is a little frustrating when we die and we must start again from beginning. Checkpoints would be useful ;).
Fun and addictive game :D. Nice graphic and audio. I only lacked a few new weapons.
Fun game! In the future you can add a translated words in the other languages next to English words (maybe using the Google API?) for people who want to learn better English language ;).
I have the same bug.
Great fighting game. I only lacked information which card I currently have picked ;).
Cool game and very nice graphic (especially water)! I only lacked a character falling animation ;).
Nice game ;)! But it would be useful for me to have an option that speeds up time when we want to use card a little bit later.
Nice gameplay idea but at the level with boss game became frozen on my computer.
Fun game and nice idea. I think multiplayer will be fun for 2 vs 2 players.
Thanks for reviews!
In game if guard will hear you but not see then after a moment he will return to his first position, but when he see you then he will chase you all the time. Then if you have open teleport you can run from him but otherwise you are doomed to failure.
So you must be very careful and not to be seen by enemy, especially if you don't have open teleport ;).
@kleinzach Thanks for review ;). Yea I know it's good idea to learn a player about new mechanics in game but unfortunately I was creating these levels in last hour of Jam so I had to create them fast :D.
Thanks, I'm glad that you like it ;)!
@lectvs I wanted add some "polished" animations thanks which pushing the obstacles would not seem so slowly but I don't had enough time for this. Although this is good idea and in the future maybe I will improve a little the pushing speed ;).
@lectvs @tayl1r First I wanted add for crouching the C button but WSAD+C is a little uncomfortable in this game. Anyway now I added for crouching the C button and the right mouse button.
@benbusby Thanks for suggestion. In the future I will probably replace these red fields to something less "frustrating" ;) or maybe I will improve the character movement (less speed and less slip).
Thanks for reviews and suggestions! @Dovakla if this was 2 or 3 level then maybe enemy just changed his path. I tested AI a while and not noticed such "anomalies" ;).
Thanks!
@patrickgh3 Regarding to the more mechanics I thinked about a lasers, mirrors, traps for enemies and many more but as you've noticed I was on the "deadline rush" and I don't had time for these features :D. In the future if I expand this game then I will definitely add these mechanics and a lot more.
@wrexialmt Yea, I unfortunately don't add any hint in game for lack of time but I add now hint in the description above. Maybe this will help to the new players ;).
@ava-skoog thanks! I did not think about it to finish the game now on this Jam, but I will probably do it in the future with a much better audio-visual effect ;). For some time I'm creating another game and this game is in the "queue" ;).
I agree that the character's movement is not very good and needs to be corrected.
As for the background sound, I added it 15-20 minutes before deadline, so it was not a well thought out choice :D.