FoonLudum Dare ExplorerLD43 → Chaos Shelter

Chaos Shelter

By sockyman and Doom__gaming

View on ldjam.com

CategoryRankScoreCount
Overall8842.9333
Fun8142.8233
Innovation7822.8233
Theme5653.4033
Graphics8472.7533
Humor4982.8930
Mood8612.7531

Comments

sockyman 2018-12-04 03:10

If that download doesn't work try https://drive.google.com/open?id=186wKd0HkTZetg6s4C9YOlaZjPnrf9ckp

pelicanodepico 2018-12-04 22:30

Nice mechanics! Well fitted to the theme

pxlucasf 2018-12-04 22:36

I like the gameplay style but I miss some sound. Good job!

disperse 2018-12-05 02:29

I survived 11 days. The numbers seemed to vary wildly, I'd have 80+ food one day and it'd be gone the next. I ended up using the remaining survivors to bury the dead, only seemed right.

sockyman 2018-12-05 02:44

@disperse Thanks for taking time to play!

benbusby 2018-12-05 02:57

I didn't survive too long, but I still enjoyed it quite a bit. I like survival games like this, but I wish there had been music and sound effects as well -- it felt a little empty without those. Overall nicely done though!

drprettypatty 2018-12-05 04:29

Not sure if the names are random, but Smargadine (chest face) is my favorite. I actually lol'd when I first noticed it. I would definitely play a spinoff game focused on her/him/it, maybe a whole series.

I didn't quite get to the point where I totally understood how the mechanics worked, but I had enough of a general idea to get that every turn involved sacrifice, and you can't do it all.

Nice job!

popdaddygames 2018-12-05 07:07

Definitely hard to get far, but awesome work! :)

great-bobleny 2018-12-05 07:14

I love the Amazing Charcter Design, especially chest face. lol

stevie-bushman 2018-12-05 09:45

What does the x/10 mean on the actions? I enjoyed keeping my survivors alive until 22 days.

arvejeitor 2018-12-05 11:33

Nice mechanics! but that character design is a 10 out of 10!

sockyman 2018-12-05 14:36

@drprettypatty The names are random but a game about Smaragadine The Chest Face sounds like an excellent idea!

ryzy27 2018-12-05 15:12

Nice idea, but I think it would work better as a text game. Then you could focus on sounds instead of graphics and the atmosphere would be nicer and the core gameplay would remain.

Good entry nontheless! Cheers!

sockyman 2018-12-05 18:03

@stevie-bushman The x/10 was an idea I scraped when I ran out of time. The Idea was that tasks would become urgent if you didn't deal with them fast enough. Good job on 22 days!

haythan 2018-12-05 22:26

A good game.I liked graphics and I enjoyed to play it

sockyman 2018-12-06 13:04

@popdaddygames @haythan @ryzy27 Thanks for playing

pellanor 2018-12-07 05:12

Had a tough time figuring out consumption rates and how much of each resource taking an action provided. Otherwise had fun watching my shelter slowly die.

sam-reid 2018-12-08 16:20

Nice idea. It reminds me of fallout shelter. The zombies walking back and forth add to the anxiety of the game. It was a bit hard to figure out how many people needed to harvest supplies or what the risk factor was for their journey. I loved the random events. Overall, well done.

fylipp 2018-12-17 14:59

Not quite sure I understood the game. Nice graphics though.

linus 2018-12-24 12:38

Interesting idea of resource management, it was a bit hard to keep track of the resources running out so maybe some visual or audio to inform the player. Also I didn't understand if one zombie can gather more than 1 resource or if I had to delegate as many zombies as resources of that type I wanted (e.g electricity could have 5/10 available).

The gameplay felt like I did contribute to the survival of the villagers but on the other hand if I didn't do anything except press space I survived longer than when I tried to interact so the difficulty seemed to scale with the amount of actions you do. I guess it adds a level of depth to the gameplay but I didn't understand how and when the difficulty increased.

Also the random events were cool and made the game much more interesting. Overall great work!