Endurion
Not bad.
It needs a bit of polish in between. Right now you're pretty clueless about what happens.
Foon → Ludum Dare Explorer → LD15 → Cave Invader
By julian
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Community | 89 | 2.47 | ||
| Humor | 91 | 2.10 | ||
| Innovation | 108 | 2.36 | ||
| Coolness | 114 | 3 | ||
| Graphics | 115 | 2.32 | ||
| Fun | 121 | 2.04 | ||
| Audio | 124 | 1.17 | ||
| Overall | 128 | 2.16 | ||
| Theme | 132 | 2.04 |
Not bad.
It needs a bit of polish in between. Right now you're pretty clueless about what happens.
Well, it's a game, but it's not really my thing. You don't see the shots very well, and you don't see very well which shots are going which way. Pressing fire and then move, and the pressing fire a lot was a pain.
Best text-based shoot-em up in LD15 so far! Original use of the theme :)
My eyes naturally assumed I'd be on the left side of the screen as in most scrolling action games. Took me a while to figure out I was the @ on the right.
Other than claiming it was a cave at the start, I don't really see how this is a cavern game. Loved the, uh, "art" though.
Small oversight: you usually go down shooting, which means you can accidentally skip the Game Over screen really easily.
Seems like with some work it could be fun, but definitely needs more content of some sort, and some work on the controls.
I thought I was somebody on the left too, luckily I read the comment here. :P My eyes started to hurt after a while, but it's a good, original idea that was pretty nice to play.
Hard to play. Kind of neat to see a command line action game though. Reminds me of the early dos days.
Oooooooo....kaaaay....
Not quite a roguelike, not quite a shmup. Interesting, intriguing even, but I'm not sure if it's fun or not.
Maybe if the dots would be replaced with spaces it would be easier to recognize what's going on.
Ascii shmup is neat, but it makes it hard to see the shots. Also, it seems like I can take multiple hits, but I have no idea what my status is and whether I can take more hits at any given point. A little confusing, but a nifty concept.