FoonLudum Dare ExplorerLD15 → Cave Invader

Cave Invader

By julian

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CategoryRankScoreCount
Community892.47
Humor912.10
Innovation1082.36
Coolness1143
Graphics1152.32
Fun1212.04
Audio1241.17
Overall1282.16
Theme1322.04

Comments

Endurion

Not bad.

It needs a bit of polish in between. Right now you're pretty clueless about what happens.

jolle

Well, it's a game, but it's not really my thing. You don't see the shots very well, and you don't see very well which shots are going which way. Pressing fire and then move, and the pressing fire a lot was a pain.

graner

Best text-based shoot-em up in LD15 so far! Original use of the theme :)

Matt Thorson

My eyes naturally assumed I'd be on the left side of the screen as in most scrolling action games. Took me a while to figure out I was the @ on the right.

Mag Roader

Other than claiming it was a cave at the start, I don't really see how this is a cavern game. Loved the, uh, "art" though.

Small oversight: you usually go down shooting, which means you can accidentally skip the Game Over screen really easily.

BlademasterBobo

Seems like with some work it could be fun, but definitely needs more content of some sort, and some work on the controls.

phren

I thought I was somebody on the left too, luckily I read the comment here. :P My eyes started to hurt after a while, but it's a good, original idea that was pretty nice to play.

erik

Hard to play. Kind of neat to see a command line action game though. Reminds me of the early dos days.

philomory

Oooooooo....kaaaay....

Not quite a roguelike, not quite a shmup. Interesting, intriguing even, but I'm not sure if it's fun or not.

ondrew

Maybe if the dots would be replaced with spaces it would be easier to recognize what's going on.

Problem Machine

Ascii shmup is neat, but it makes it hard to see the shots. Also, it seems like I can take multiple hits, but I have no idea what my status is and whether I can take more hits at any given point. A little confusing, but a nifty concept.